Farming in No Time - PVM DPS Guide for FU by Sakasen

Date: Jan 23 2012 13:27:33 Views: Comment: loading...

This article was shared by Sakasen.

 

Farming in No Time - PVM DPS Guide for FU von Sakasen steht unter einer Creative Commons Namensnennung-Nicht-kommerziell-Weitergabe unter gleichen Bedingungen 3.0 Unported Lizenz.

After i created 2 PVP Guides im going to tell you my Build for PVM. This Build is focussing on max Output of your Damage, Clearing Dungeons in No Time and Soloing. Because you only do PVM, you give up some Utility in order to max out your Damage, so its not so easy for beginners to get in, but i guess you'll doing pretty well if you get used to it. Well lets start!

Levelcap 32:







Sorcerer Tree:

Poison Missile: Nice Skill, Lowering Darkdefense, keep Mobs at the Place and dealing a nice amount of Damage. Use it before you use Triple Orbs / Gravity Blast in order to push you Damage.

Escape&Aerial Evasion: As a Farmer, you dont need the extra Cooldown from these escape skills, since you know how to dodge the creeps / clearing them fast enough. This gives us extra sp, which can be used in Glacial Spike.

Glacial Spike: This is an amazing Skill, adding an nice freeze effects on boxes, which will eat more Damage from your triple orbs. Use it with Poison Missile to max out your Damage!

Force User Tree:

Summon Comet or Blackhole?: My Answer: Summon Comet. Level 5 adds a bigger Size and increasing your Damage, while Level 4 from Blackhole will only increase his sucktionpower and a bit of his size, i felt like that Upgrade isnt worth it.

Gravity Spark&Void Blast: These Skills are relevant for PVP, but not really needed in PVM since they eat up 16 SP for utility. These SP can be used better in order to increase your DPS. It might be true that these Skills are affected by Darkattk and boost you Damage to single targets, but not if you compare to clean all mobs as multiple targets with one Skill.

Spectrum Shower: This is an amazing Mobclearing Skill, in order to kill the stronger Mobs with this Skill you need to max it and get a Skill Plate. Amazing to look at, One Skill and all Mobs are dead.

Teleport: In order to clear the dungeon faster you need to get a Skill Plate for that, decreasing the CD from15 to 12 Secs. With Time acceleration its like Traveling as fast as light!

Equipment:

Skill Plates:

  • Gravity Blast
  • Triple Orbs
  • Teleport
  • Spectrum Shower

Heraldy:

  • Magician
  • Wise
  • Fatal
  • Wind
  • Life Vitality
  • Blessed
  • Health
  • Ultimate

You might asking why you need to take Blessed - The Dungeons are going to be harder, since there were monster that nearly Onehits you with Crit. In Order to prevent that you need that Plate.

Suffix on Armor:

WIND
In Order to reach your Critcap (which is located by 3k at 24, 6k at 32, 10k at 40 and 18k at 50) you need these additional AGI from the Suffix.

Suffix on Weapon:

Intellect or Magicpower?(Mainweapon)
This Question is asked frequent recently. Because there isn't an CD implented in DN SEA, Magicpower > Intellect at the Moment, since the Magicpower has a higher Chance to activate. However, after the CD, Intellect will be superior to Magicpower, since it boost your Darkskills by a decent amount.

Wind (Secondary Weapon)
You Crit guaranties not to Crit, the fact that the Mobs have critresist will have an huge impact of your Damage, since Critresist lowers greatly your Damage. In Order to prevent that to happen you take Wind on your Weapon, making sure that Lower Cristresist will lead to more Crits.


Potential on Armor:

AGI + INT + MAX HP
This is the optimal Potential for your Armor to Max out your Damageoutput.

Potential on Weapon:

Magicattk + Critical + AGI / INT > Darkattk + AGI + INT > Magicattk + AGI + INT

Crit is an very important Stat in PVM, it ignores the Armor of your Enemy and dealing on top of that additional Damage. Some People may disagree with me, but its quite hard or nearly impossible to get your Crit to the Cap without expensive 3-Stat Heraldy or CC-costumes. In Order to save Money and be more efficient, you need to get that 17% Critical Boost from your Weapon, 12,75% will not do that. However, since Magicattk + Critical is so expensive, you might consider to get Darkattk instead, its a cheaper Way to increase your Damage, however, it'll be hard to reach the Crit without that.

Potential on Earring+Necklace:

AGI + INT + MAX HP
Earring and Necklace goes same like Armor, you need the AGI Boost.

Wind - Wise - Tough, which one to get?
Wind adds a great amount of AGI, meaning a huge amount fo Crit to your Stat, while Tough adds more Damage. Notice Tough with AGI are needed instead of INT, since you wouldnt reach you Critcap with INT. I wouldn't suggest Wise, since Crit and Darkattk are superior to Magicattk from INT. As by Rings, take a look at your Crit, if you reached the Cap, grab Tough ones, otherwise stick to Wind.

Potential on Rings:

Magicattk + Critical + AGI / INT > Darkattk + AGI + INT > Magicattk + AGI + INT
Same like Weapons, i guess there aren't many who can afford magicattk+crit in the rings.

Fatal - Brilliant - Magician, what Ring shall i get?
I suggest to take a look at your Crit. If you got your critcap, invest in Brilliant, this will increase you "Basedamage" on which the crit will be calculated. Otherwise get Fatal in Order to reach your Crit. I don't suggest to take Magician ones, since Brilliant > Magician compared to the Damgeoutput.

Levelcap 40:







Levelcap 50:










Thanks for Reading, i hope you enjoyed it and get Ready for the Next Levelcap in Sea. Well, then start Farming in No Time!

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