[Guide] Levitation - Acrobat PvM Guide by Sakasen
Date: May 13 2012 10:44:39 Views: Comment: loading...
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Levitation von Sakasen steht unter einer CreativeCommons Namensnennung-Nicht-kommerziell-Weitergabe unter gleichenBedingungen 3.0 Unported Lizenz.
I have been playing Acrobat quite some time, the first thing i noticed is that there aren't many Acrobat-Guides out there. After gearing up my Acrobat and experiencing how hard it actually is to play Acrobat effectively i decided to open up a Guide for PvM Purposes only. This covers Skillbuild, Skillexplanation as well as Choice of Suffix and Hidden potential. I don't really like Spiral Kick Ex, it eats too much SP, so i decided to leave it out - this is my preference though.
*NOTICE: This refers to Dragon Nest Sea– but you can use the additional SP on other versions on skills,that you want to improve.
Arrangement:
Skillbuild
Skill Explanation
Skillpanel
Crest & Suffixes & Potentials
Videos & any other business
Skillbuild
Skillbuild for Levelcap 32

Max out Twin Shot in the Archer Tree and grab nearly all Skills i the Acrobat Tree to get rdy. You should feel at this Cap well.
Skillbuild for Levelcap 40
This Build has the Skills i want to max out: Spiral Vortex, Double Sommersault Kick, Cyclone Kick and Twin Shot. This Build does heavy Damage.
Skillbuild for Levelcap 50

In this Cap i left out Spiritual Boost at Lvl 4 for the 15s Duration - Another Increase will only lead to 2% more Actionspeed+Cooldown for 4SP. Better use them somewhere else. Maxed out Tiptops, Due Lac of SP i leave Chain Trampoline at LvL 7, but it should be alright. I don't like the EX-Skill, the SPcost - Usage/Damage is imo too low.
Skill Explanation
Im not going to explain the Skills as well as their Usage.
Archer Tree:
Twin Shot - I was spectical at first, but soon realized the Potential of this Skill. With it short CD and nearly instant Cast it is a very powerfull Skill to use as Filler - This means you use it between you big Skills in order to max out your Damage. Consider to get an Skillplate if you get used to it.
Multishot - Fires 7 Shot at Once, has an high Burst Damage if you are close to an big Enemy. Shotgun!
Urgency Trick - Unless you do something wrong, Lvl 3 is more than enough for this Skill.
Rage of the Owl - Grants Critbonus, just use it at big bosses or right bevor you use your Ultimate to ensure Crit.
Pin Wheel - Add Tip Tops and Eagle Dive to clear your Surroundings if you get knocked down.
Willow Kick - Rather useless in PvE, can be used to clear small Mobs.
Sommersault Kick - Will be chained immediatly to Double Sommersault Kick.
Mental Fortitude & Attuned Mind – This Passives are only important in PvP and long Dungeons/Nests. However, if you decide to stick to PvP you have to grab it since you will feel running out of Mana pretty often.
Acrobat Tree:
Kickshot - A Fast Kick, which lifts small Mobs to the Air and some Arrows afterwards. I mostly use the First kick and cancel the Arrows by using another Skill. Can be used as filler.
Binding Shot - Pull Enemies right to you, leftclick to start Double Sommersault Kick even without Stun. Nice for clearing!
Double Sommersault Kick - Jumps in the Air while spinning and dealing heavy Damage. There are 2 Circumstances to trigger this Skill. The first one is a Stun (can be provided through Blooming Kick) and the other one is Binding Shot.
Spiral Vortex - Creates an Vortex that sucks Enemy in. Deals heavy Damage, this is a Skill every Acrobat loves!
Chain Trampoline - Mainly used to travel faster, just jump while Dodging to trigger it.
Spirit Shot - This Skill is left out, there are only rare Usage for this. It cost 8 SP and you got to conserve your SP.
Circle Shot - This Skill actually has an great AoE and can be used to clear Mobs. The Damage is actually decent, i decided to pick this Skill up, since i can onehit smallmobs with this Skill fast and efficiently.
Tip Tops - Jumpe and Dodge to trigger this Skill, this is the Reason why you can travel so fast with Chain Trampoline.
Spiritual Excel - Increases your Agility for 60s, this leads to an increased Patk!
Spiritual Boost - Boosts your and your Teammates Actionspeed and Cooldowns. Notice this Skill greatly affect other People Ultimates, you should clearly tell them when to use it. Used to travel or clearing Enemies faster.
Air pounce - Just use it when your other Skills are on Cooldown. Can be used as filler. Works only good at mid-big Enemies.
Eagle Dive - This Skill does decent Damage, you should use it for clearing up. Can be chained greatly with Cyclone Kick.
Spiral Kick - Jump into your Enemy with this Skill. I don't like the Ex-Version, i keep it as Prequisite.
Blooming Kick - Has an great chance to stun Enemies in order to activate Double Sommersault Kick and also deals great Damage.
Cyclonekick - Deals great Damage on single Targets, shouldn't be used as Mobclearer. After your rotating in the Air you can use Eagle Dive, Air Pounce or Spiral Edge.
Spiral Edge - Lowest CD of all Ultimates, clearing up Enemies with onehit. You should consider when to use this Skill in order to be as fast as possible.
Skillpanel
From left to right:
1st Panel
1, 2, 3, 4, 5
Twin Shot, Piercing Shot, Blooming Kick, Multi Shot, Circle Shot
q, e, r, f, c
Cyclone Kick, Eagle Dive, Binding Shot, Kick Shot, Spiral Vortex
2nd Panel
1, 2, 3, 4, 5
Rage of the Owl, Manticore Gravity Ball, , , Healpotion
q, e, r, f, c
Spiritual Excel, Spirit Boost, Willow Kick, (Magic Arrow), Spiral Edge
Orderfunction
The first Panel consist of low CD-Skills and Skills i tend to spam, the right Panel are the strong Skills, whenever i need to fight i Big Boss i spam them, so they are next to me. The left Panel consist out of Skills that are filler or need circumstances in order to be effective.
The second Panel consist of the Long CD-Skills and rather unpopular use - Spritual Excel, Spirit Boost and Spiral Edge has long CD, so you keep them at the 2nd Panel. Willow Kick, Magic Arrow and Healpotions are very rare uses, so i keep them at the Back. Magic Arrow is from the Time i started to learn Acrobat, i want to keep Irine Quest.
Crest & Suffixes & Potentials
For Statcrests i would suggest to grab:
Destruction Plate – Physical Attackdamage
Fatal Plate – Crit
Wind Plate – AGI
Bear Plate - STR
Life Vitality – max HP
Vitality – VIT
Blessed Plate - Critresistance
Ultimate Plate – Final Damage
For Suffix i suggest to craft:
PvM
Wind in Shortbow
Destruction in Quiver
Wind in Upper, Lower and Hairstyle
HP in Gloves+Shoes, Shoes can be crafted as Wind (14 AGI difference)
Potentials:
For Armor i suggest:
MAX HP+VIT/AGI/STR
For Weapons i suggest:
Attackpower+STR/AGI+(Critical 17%) [Not necessary, Critcap isn't hard to hit for Acrobats]
For Necklace and Earrings suggest:
MAX HP+STR/AGI/VIT
For Rings i suggest:
Attackpower+STR/AGI+(Critical 17%) [Not necessary, Critcap isn't hard to hit for Acrobats]
Skillcrest:
Spiral Vortex - 20% More Damage
Cyclone Kick - 20% More Damage
Double Sommer Kick - 20% More Damage
Twin Shot - 20% More Damage / Eagle Dive - 20% More Damage / Chain Trampoline - 20% CD
Videos & any other business
Gear at Levelcap 40 (unbuffed)
(Mantiset +6, Weapon+8, Fatal Rings, Wind Ana Necklace and Earrings[ Both have max MP >.< ] )
Cerberus Nest Normal (6:22)
I Hope you liked this Guide, Visit me at Youtube (TheSakasen) or leave a message here if you got suggestions to keep this Guide up to time. So then, lets levitate thorugh Dragon Nest!
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