DN T4 Level 60 cap Windwalker Skill Build
Date: Jul 15 2012 22:29:54 Views: Comment: loading...
Would love some input / criticisms on this, its what I'll tentatively be using at the 60 cap for pve.
While I don't think I'm overlooking anything glaring, it never hurts to ask.
Skill leveling is based around the current duowan t4 simulator(clicky), and will change if the numbers do :x
Below is the build + my reasonings.
Note: In general if not always, levels 6, 11, 16, etc, in a skill would give you bigger damage boosts, so aim for these.
Twinshot vs Multishot:
Reasoning being that as an acro,you want to hit and run, you don't really have the luxury to stay in there keep spamming twinshot, it's much better to have one burst skill.
Hence, I add multishot over twinshot.
Most of the time you'll want to be spamming your spiral kick+spirit flame combo, anyway.
Reason for level 16 is that is the last big % dmg boost.
Tumble/Power tumble/Aerial recovery/Hp Passive :
max, as usual.
Moon kick/Pinwheel/somersault kick:
Moon kick lets you descend to the ground fast when Eagles Descent and Spiral edge are on cd, its to prevent you getting stuck in the air.
Pinwheel is another recovery, take it.
Somersault kick helped with comboing from burst kick, unsure on this one now that stun chance was lowered, than again, only 3sp.
Mana Mastery/Mana Regen Mastery:
Mana mastery - extra points go in here
Mana regen - max, acro needs alot of mana, windwalker in particular.
All at requisite level one except Spiral Vortex and Astral Illusion, which are maxed for damage.
While double somersault kick is nice, I opted to drop points in it in favour of air walk and spirit flame.
Air walk: level 6 for the bigger boost you get at 6, + the 2 extra jumps.
Spiral kick maxed, no brainer.
Eagles descent: left at one due to lack of sp.
3 points in burst kick because after adding everything else, you are left with 2 points, of which burst kick gives you the most value from increased stun chance.
Cyclone kick: maxed, its good damage, and now that you can cancel out of it, its not so bad to use anymore.
Spiral edge: level 2 for aoe damage increase.
Spirit flame: level 11 for the big % dmg boost, if you wish to drop points in this, I'd advise having it at level 6, which is another big boost.(same thing for airwalk if you pick that over this, 11 would be ideal level for optimally getting your value for sp).Possibly drop points here if needed when the new ex skills come out.
Chain tumble: maxed, as always.
Ring shot/counter ring shot: level 1, ring shot is pretty good damage if pumped, but again, lack of sp.
Spirit Excellation: free damage, max it, not even annoying anymore since it last 3 mins.
Spirit boost: max, this is what gives acro a chance tierwise.Possibly the biggest dps increase of any skill per cd.The more people in the party, the stronger this is.
Spinning tops: max for mobility.
Shortbow mastery: free dmg and range, max.
Showtime: level 2, each level decreases cd by 5 seconds.This skill is why you're playing windwalker.
Rising storm: Maxed for damage, you can probably leave this at 1 if you want to put sp elsewhere, or for when the new ex skills come out.
Spiral kick ex:this is what makes you strong in conjunction with showtime+boost, invincible missile combo(spiral kick +spirit shot), this is your best damage, during it you can maybe rival acads(big maybe :P)
ps:not actually invincible, you do take damage, but pretty rare if you know how to control it. Another interesting thing is, even if you're way way way up in the air above the boss/monsters, the skills still do hit them.
I have 4 points left over, which would most likely go to the mana mastery,
Another option would be to remove one from the mana mastery and pump all 5 into twinshot for the dmg boost at 6.
Ps: if your cash gives + 1 to twinshot, could max twinshot instead, at the level 21 would be a bigger damage boost.
pss:now that Eagle's Wisdom is a party buff... It *might* be okay to pick up.
It might even be worth maxing, at level 5 it lasts 28 seconds, with a skill accesory, 32s O_O
For skill plates: what I'm running is showtime duration, spirit boost cooldown, spiral kick damage and spiral vortex animation speed.
For a fifth one, I would most likely take Rising storm/astral illusion/spiral edge damage.
Possibly cd for the spiral edge one.
As to skill accessories I would choose:
Earring: Spiral vortex, this pumps it to 11, which again is a big % dmg boost.
Necklace: You have a choice of showtime or spiritboost, tough choice, but you should probably take spirit boost.
Spirit boost level 5 lasts for an additional 2 seconds,which means more cdr for the party.
Showtime Level 3 would lower its cd by 5 seconds from 85 to 80.
Ring:Spiral kick should be a given for one of them.
Depending on your skills and playstyle, spirit shot, rising storm and eagles wisdom,pinwheel rings are options for the 2nd one.
Personally I'd try to get spirit shot 15, and take the ring for level 16 dmg boost.
A safe bet for the 2nd one would be shortbow mastery.
There, any input woud be nice, it's always better to have multiple opinions.
You can ask other windwalker related questions if you want, and I'll answer them as best as I can.
One other style is to max airwalk instead, and spam that during showtime instead of invincible missle, never tried this one, So i can't talk about it's effectiveness.
Do note that you can't get airwalk to 16 with skill earring though, unless you want to lose the 11 in spiral vortex.Same goes for not being able to get cyclone kick 11, so in hind sight, possibly leave that at 6.