cDN Majesty skill build for T4 by Chaose
Date: Jul 16 2012 22:49:24 Views: Comment: loading...
At current patch (lv60 before the release of new skills), (Dark) Smasher is absolutely more powerful than Majesty.
However, i am still playing majesty for the time being, while keeping dark smasher in view.
I am waiting to see if the new skills or EX skills at lv60 cap which should be released soon, would tip the scale in favor of Majesty.
The logic is quite simply: Smasher gonna get Force shield EX (which is likely to be as useless as ever) , while Majesty will get the Triple Orb EX.
So here goes, for those are who are holding on to majesty, here is my planned build for lvl60 (though i am still lv50 atm, i am taking my own sweet time in leveling :D)
The build is experimental and i might change it at lvl60 cap when i get a free skill reset (or i might change into a dark smasher :p)
The build assumes that you have an OLD MANTICORE STAFF, which can convert non-elemental skills into dark element.
In case you are wonder why i didn't max certain skills but leave it at lvl6 or 11 , i shall show a few examples graphs for DPS (damage/casting time) inc per level vs skill level for a few skills (assume 8500 m.att, 50% dark, 20% ice):
Definition of variable:
Skill Coefficient = the coefficient which relates the maximum/realistic total damage induced by a skill on a single target with respect to its written/board value.
DPS = damage/ casting time
DPS Increase / Level = ( DPS at lvl N+1 ) - (DPS at lvl N)
DPS / SP = DPS / total SP cost
Take note that, i have only considered DPS in the form of damage/casting time. One could consider another aspect of DPS, which is DPS/cooldown too for the whole analysis.
I favors damage/casting in this analysis since T4 update reduces the CD for most skills and FU no longer has problem chaining skills non-stop.
(casting time 0.9s, skill coefficient = 2)
Dark Force Explosion:
(casting time 1.23s, skill coefficient = 1)
Gravity Ball (EX):
(casting time = 1.2sec, skill coeffcient = 1 (before lvl6) or 1.4 (after lvl6, cuz of EX)
Notice that sharp increase of damage (peaks) at lv6, 11 and 16.
Most skill damage growth for T4 (with a few exceptions) follows this pattern. I will attach the excel file for all skill growth curve. You may download and optimize the build according to your liking based on these curves.
Link 1: http://freedom-chaos.webs.com/-%20New%20Folder/T4-skill%20growth_v4.xlsx
Link 2: http://www.mediafire.com/?sl0ifxn3fgagv2j
In the excel sheet, i have also listed the DPS/SP calculation to show the SP economy of skills.
The logic of using DPS/SP is that, we are only given a limited amount of SP. DPS/SP tells us, which skills would give us highest DPS return on our SP investment.
Take note that, i have removed dark laser cutter from the overall chart on purpose, since it will make other skills looks like midgets in the graph. Dark laser cutter has extremely high value of DPS/SP.
Feel free to test this analysis out in other classes and it might help you to maximize the dps of your build.
Below are some justification and rationale for certain choices made in my build:
Glacial Spike lv11: Due to limited SP, i shall leave this at lv11. If you like this skill, you can continue to pump it till lvl15/16 for higher dps and freeze chance. Take note that damage amplification due to freeze status is nerf to 30% only in T4 (stackable up to 100% max).
Poison Cloud lv11: Poison curve peaks at lv6 (due to the additional cloud), lv9 and lv11. I choose to pump it lv11, since i have to somehow get 45 points of SP in this tree to able to learn the lv40 ultimate in force user tree. Take note that the damage is cut to 50% after hitting the enemy 10 times.
Force Explosion lv6: It peaks at lv6,11 and 16. If you have the old manticore staff, the dps at max level is actually quite competitive. However due to limited sp and its limited range (only hit far), i choose to leave it at lv 6.
Other passive and action skills are pretty standard. I didn't max the power blink due to SP limitation.
Force User Tree
Gravity Ball lv16: It peaks at lvl6, 11 and 16, however, each successive peaks seems lower than the one before. The cooldown (=9sec) has been increased by 1sec as compared to T3. Overall, it's still a decent skill due to its short cd/cast time, but it has gone downhill and fallen from the throne (ranked #6 in dmg/casting time) as being the top dps skill. I plate this as usual.
Triple Orb lv15: Peaks at lvl6 and 11. So if you are tight on SP, you can actually leave it at 11. Regardless of the slow DPS growth at high level, max triple orb is still the top DPS skill in force user arsenal (though it is still a far second to the imba laser cutter), due to its high coefficient of 3 on large bosses. I plate this as usual. If you want, you can give this skill a +1 skill accessory to boost its damage significantly from the lv16 peak.
Blackhole lv1: Just passing-by to learn Summon Comet. Unfortunately, it only grows big at lv6 and i don't have enough sp for it. It is still as weak as ever.
Summon Comet lv11: It peaks at lv6 and 11. In T4, Summon Comet is dark elemental by default (you don't have to equip old manti staff for it). The damage has been boosted quite abit (rank #7 in dmg/casting). I plan to give it a skill dmg crest too despite its ranking at #7 because you can easily get its full damage, as compared to other higher ranked skills such as spectrum shower or 9 tail laser.
Teleport lv1: Still at lv1, with a crest to reduce its CD.
Time Stop lv2: 8sec stop at lv2 is good enough for PVE, since it doesn't work on big nest bosses anyway. In PVP, well, your opponent can shake it off anyway (with left/right button, just like freeze).
Time Acceleration lv3: Max as usual. T4 and lv60 cap extend the max duration to 15sec, which is sweet. This skills is one of the main reason force user is highly popular in 8 man nest, especially hardcore mode (time attack).
Force Wave lv1: In PVE, it's useful to push back melee-ranged mobs. In PVP, force wave + normal attack = knockdown.
Slow Area lv1: The slow effect is constant at 60%. The newly added dmg is negligible, but better than nothing.
Linear Ray lv1: The casting is still as slow as ever. DPS (damage/casting) is weak, even maxed.
Force Shield lv1: The duration is increased to 20sec with 21sec cd, but it is still a passive. It's called the "Suicide Shield" for a reason.
Nine-tailed Laser lv6: It peaks at lv6 and lv11. The DPS is actually very good (ranked 4th in terms of damage/casting), if you can get full hits. Due to limited SP and the difficulty to get full hits, i leave it at lv6.
Energy Reflection Mirror lv4: Increase magical damage by 30% for 12sec. It's a good skill which increases the overall dps of you and your party.
Spectrum Shower lv9: It peaks at lvl6. With an old manticore staff, dark spectrum shower damage is pretty solid , especially on large bosses. Despite the long casting time, it's actually ranked 3rd in damage/casting, just behind triple orb.
Eraser lv2: The damage is improved significantly in T4. With an old manticore staff, dark eraser dps (ranked 5th, right behind 9-tail laser) is even higher than gravity ball EX. The 75% damage reduction protection shield while channeling is another good reason to learn it. In T4, you can achieve 100% damage reduction and hence, sustain no damage (provided that Eraser is not cancelled when u are sustaining the damage).
Meteor Swarm lv1: The skill is dark elemental by default in T4. The damage is much weaker than Eraser. I learn it purely because i want to get down to Gravity Switch.
Magic Steal lv1: As useless as ever. Learn it to get to Gravith Switch.
Gravity Switch lv4: The DPS is actually quite disappointing as compared to Laser Cutter. The dps (dmg/casting) ranking fall from the #1 in T3 to #11 in T4. In fact, i am totally ok with giving up this skill totally and put more sp into other skills if not for the SP cap at force user tree. However, the disabling ability (float effect) is still very good in PVP. With old manticore dark, dark spectrum shower is much better than gravity switch, in terms of AOE and DPS. The good thing about gravity switch, is that you can blink away anytime while channeling it and it serves a good melee deterrent in PVE/PVP. The CD has been reduced sharply to 27sec only.
Gravity Ball EX: Add 40% dmg to gravity ball.
Shockwave: For PVE, Shockwave is often used to fend-off melee ranged mobs. However, with the CD reduction of gravity switch to only 27sec, gravity switch seems to become the much stronger version of shockwave. Force Wave also helps to knockback any melee ranged mobs in case your gravity switch is still under CD. However, if you pvp often, i still recommend you get shockwave (by sacrificing the dps of other skills) since it is still a good melee deterrent.
Gravity Ascension: Although it might be good for pvp, the inability to disable most nest bosses simply make this skill very unattractive in a pve-oriented build. I choose to activate meteor swarm through the Eraser path instead.
Counter Time Stop: Again, this skill is very good in PVP, but almost useless in PVE.
Gravity Lance: I would miss this ( i am still left-clicking after blink sometimes). The SP cap at force user tree doesn't allow me the luxury of learning both gravity lance and force wave at the same time unfortunately.
Teleport CD -20%
Gravity Ball Damage + 20%
Triple Orb Damage +20%
Summon Comet + 20%