Kenny's explanation of Archers, Bowmasters, and Acro guide!
Date: Aug 08 2011 09:38:26 Views: Comment: loading...
*Arrows buzzing through the sky*
*Monsters getting kicked up in the air*
*Multiple arrows coming from all directions*
Who could it be?
Well, no other than the tatatata!!!
Archers are a very versatile class in the world of Dragon'sNest. Simply because the Archer in this game is very unique and has the ability to do something that is not present throughout many MMO's. This is their ability to fight at close range!! Most of you will be like WTF?! close range+Archer=Omega fail! Quite frankly, it's the exact opposite of what you expect. This being said, Archers have the full capability to excel in matters of long range or in short range. So let's get into skills shall we?
Warning: Archers are known to be Glass tanks(If you get hit you get really hurt) so warning before you attempt to play this class...
One of the first skills you obtain as an Archer from the very beginning is the move called Twin shot. Like its name implies, it shoots two arrows at once. This is the most spammable skill an Archer uses, and believe me every archer does use it.
The next skill you obtain is a skill called Piercing shot
Piercing shot is basically a shot that does the damage you usually do(like if you deal 100 damage with regular arrows, then piercing shot will most likely as well if not a bit more) but this move is an AOE move and effects every mob in a close radius to the one you hit. Not really a useful skill in my opinion (I have a 44 BOWMASTER in CN DN so I know what I'm talking about) so just level it up if you need to unlock other skills or don't at all.Use it on early levels
The next and 1st acrobat type move you get is
Revolving hit (or willow spin kick as I call it)
"Revolve to attack nearby enemies with both legs and kick them into the air finally."
It's a move where you literally go on your head and start spinning your whole body in circles with your legs wide open and attack monsters(So you get the mental image). It launches monsters in the air at the end preparing them for cool combos. Really fun
At level 5 you get one of the strongest archer skills in the game and it's called
"Fire 7 shots within 3 meters. It has nothing to do with weapon."
AoE move that has a really good burst. If you get at close range to a monster/Player and use it they will take some heavy damage. It's a really helpful skill.
Your first magical skill as an archer is the move called Magic Arrow
"Shoot the magic arrows to cause small explosions instantly."
Basically, magic arrow is an arrow that explodes upon impact. It is an AoE skill so it will hit more than 1 monster. This is a good skill to start using combo moves on as it temporarily stuns the target( for 1second) and you can start hitting them.
Last blue skill you get is the self buff called
"Increase the crit chance by a certain percentage within certain time."
It increases your critical by a certain percentage (100,200,300or 400 depending on skill level) for 10 seconds.
Now I'll get to what are called the Passive skills.....
First one you get is called Spin kick
"Right click on the ground to launch attacks, using Circle Kick to repulse nearby enemies."
bascially, you right click to kick, nothing special. Can be used in combos
Next one is low spin kick
When the enemy is one the ground, you right click how you would do a kick and it does a low spin kick. Has a 3-4 second cool down.
Ah here is our first dodge :). It's called TUMBLE
"Double press a direction key quickly to use this skil lso as to dodge all attacks in a short time." Tumble is a skill that[s]ALL[/s] archers use to dodge incoming attacks( Since archers are defensively weak) and we must learn to utilize dodge so we never get hit. To activate you either double press the direction you want to go (Like for forward WW, to left AA and ect) or you press SHIT+Direction you want to go(One i use,alot easier)
Another passive skill is the skill Moonsault kick
"Jump and right click to kick the opponent in theair."
Yep, you jump and right click which results in you coming down in the air really fast. Pretty cool skill. In my opinion, this skill is an Acrobat only skill and you should not use it if you are a Bow master... That's just my opinion.
Next defensive skill we get is called PinWheel
"Click left key after falling down in order to rise to kick the front opponent."
While on ground left kick and you will do what it says in the description.
Don't bother getting HIGH SPIN KICK... So useless so we will skip it :P
Next kick we get is Somersault kick!
"Right click on the stunned enemies to kick them into the sky."
When the enemy is immobilized for a few seconds (dazed) you right click on them and it launches them in the sky perfect for opening combos.
Our second dodge is called Urgency trick
"Double press the direction key to tumble and dodge attacks under hit recovering." Same way you would use dodge but use this when you are being attacked. Pretty useful
One of the most useful skills that an archer can use is the skill aerial evasion
"Use the jump key to be in the right place when being floated by enemies. It can help avoid falling down and being attacked continuously."
When knocked in air, press space and boom you gain control again. Good for escapes when getting combo'd by a Swordmaster, or mercenary or any other class that knocks you in the air. Really useful
That covers all the USEFUL archer skills for now...
Now when you hit level 15 as an Archer, you get the opportunity to either job change into a BowMaster, or an Acrobat. Both will be explained briefly to help you decide what you want :)