cDN T4 PvE/PvP Smasher Skill Build by Azure
Date: Jan 15 2013 23:00:06 Views: Comment: loading...
This Smasher skill build is all credited to Freedom guild member Dyhakys. I just repost it here. Thanks for this detailed Smasher guide, Dyhakys!
Azure's T4 PvE/PvP Smasher Build is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Azure's T4 PvE/PvP Smasher BuildFirst I have to say, don't follow this build blindly. It fits my playstyle, which means it doesn't have to fit yours. And this build is neither full DPS nor full PvP oriented. (Will be updated every time when I change my build or when I just want to change it xD)
Skill description: (Note: Every skill advances now at lvl6.)
Flame Worm (lvl1): As always it is already learned when we start and for use Force User there is no need to level it up since we don't stack fire anyway. This skill still has some uses in PvP for the debuff which can be used in combination with Force Mirror or Poison Missile to make warriors brush off uselss since they will remove fire and poison debuff instead of time stop.
Wheeling Staff (lvl1): Like flame worm and glacial spike we also have this skill when we start. Dmg is improved in T4, but I still don't see a point in using it, so I don't even have it in my skill bar.
Glacial Spike (maxed): Cd is 7 seconds (0,5 secs more than in T3), casting time is as short as ever and the range is still the same. Freeze cap is removed in T4 PvE. Freeze cap for PvP is 18%. Freeze chance on normal enemies is 100% - 75%³ = 57,8125% while the freeze chance on a boss is 100% - 75%^6 = 82,20214844%. There is only one disadvantage with this skill maxed. The MP consumption is very high, as for every high lvl’d skill too, especially under TA. 1,3k MP every time you use the skill. If you don’t have high MP, which can be the case at lvl60 (mostly when you use an old manticore staff), it is overkill for your MP^^.
Poison Missile (lvl1): While it has dmg reduction after 10 hits it is still stronger compared to T3 poison missile. Due to a recent “buff” in which poison missile hits faster each missile now has 19 hits and there is a stronger air hit again. It is a “buff”, because the coefficients ends up lower than before. Two missiles are enough for me to combo in PvP, so I don’t need to lvl it.
Force Explosion (Lvl0): Damage isn’t that low for an lvl1 sorceress skill. Good to nuke. Isn’t a prerequisite for force user’s dark tree anymore. Don’t need it anymore, so lvl0 is fine for me.
Shockwave (lvl1): Good to push enemies away. Isn’t a prerequisite for force user’s laser tree anymore.
Charged Missile (lvl0): Free flinch in PvP, but its SA break can only break really low SA and the skill itself has as much SA as everyone has normally, but even left clicks will cancel the skill. I'm used to hold my left click after a flinch and CM would be in my way and due to the distance lag it is quite difficult to hit targets anyway, so I choose to leave it at lvl0. Important: Don't get confused by the DPS you can see in its own chart and in the ranking chart. First I just said that the cooldown it 2,5 sec (it has no cd to begin with), first 1,5 sec are needed to charge up and the animation 1 sec, probably is different, but I didn't have this skills so I can't test it. Is this skill really as strong as other skills in the top 5? No. Other skills will deal dmg over time and you can use other skills while the previous one is still doing its job, while you have to use CM each time again without damage inbetween.
Air Strike (lvl1): Learned it for PvP only, but I notice that I barely use it in T4. Since it only cost 1 SP and has some other uses I’ll still learn this skill.
Blink/Escape/Aerial Evasion/Rising Blast (all maxed): Should be clear why I max those skills.
Health bolster (maxed): Kind of obvious too why I maxed it.
Mental Fortitude (lvl1): No need to lvl it, but lvl1 is still prerequisite for Attuned Mind. The skill won’t affect the MP cost of skills.
Attuned Mind (maxed): MP consumption is very high for T4 skill so you should max it especially as a smasher since arcane increases our MP consumption.
Mana Flow (lvl1): Still no SP to learn, but it last now for 120 secs and the cooldown is 60 secs only, so permanent 20% MP consumption reduction.