Offensive, Supportive, Hybrid Builds for Inquisitor & Saints!

Date: Sep 26 2011 08:47:17 Views: Comment: loading...

By: Sinclare


A Short message before we begin (:


Before I begin, I would like to thank those who have read and gave me helpful comments in my first guide! Many thanks and this is my return "thank you". (:

This is a more intense guide for those who would like a real down to the last detail analytic guide. This would be for the more intense and serious gamers. If you are a casual or new gamer and would prefer a more Basic Template which offers more "space" to experiment and learn how to handle your own style in game, please refer to my first guide.

- Basic template for Inquisitor


Introduction

I will be looking into the standard kind of builds that most people go into which are Offensive, Supportive & Hybrid for both Inquisitor & Saint (:

Please note that this is based on a level 50 cap. At the end of each build, u should have no more than 2 SP left XD. Enjoy the next half an hour!

Get to the sections Quickies! (Click them)

Offensive Inquisitor(My Build)
Supportive Inquisitor Build
Hybrid Inquisitor Build

Offensive/Hybrid Saint Build
Supportive Saint Build

Compare and contrast

Helpful stuff


Inquisitor

As you all know, I lean more towards the inquisitor side. Frontal "I'm not afraid of you" type class if you ask for me. Very well rounded and useful. So for those of you who are like me, welcome! Let's begin...

Offensive

I'm sure many of you have done some research on this build because you want to be SOLO pvp God. Fair enough.
This was taken from a Korea event and this inquisitor came out top. Take a look if you have not!

Korea's Top Inquisitor skill build

The idea of an offensive build is adding as much DPS as you can! Which means attacking skills is your number one priority. You can call it a pvp build if you like.

For those who saw the Korea's Top Inquisitor skill build... Click me to skip to my Build.

Neglecting Relic of heal
Not needed because this skill build has a short range heal at its higest level. In pvp, this would be enough to already trash your opponent. You sacrifice your "job" as a healer to be a DPS-er. Let's face it, there are still better DPS-er's than an inquisitor.

Adding of Sliding knee kick
Kicks do get useful in pvp especially in early levels because we tend to run out of spamming skills. This skill does help when you are just on a rampage of normal attacks and you want to "lock" your opponent from casting anything. He added to level 3 apparently you get an extra kick or something.

Not adding Striking
What can I say? Yes it adds damage. But I suppose this builder felt that the SP is better spent maxing other skills (eg. Grand Cross)

Why did he add relic?
Relics are useful to irritate and knock people around. (:

Not maxing out Mp Mastery and added toughness
I guess this logic is, I have MP recovering every minute therefore I don't need to add into MP mastery for a bigger pool. Toughness helps in pvp.

My opinion

Not my style of playing! If you really are all in for being selfish, go for it. This is a true blue pvp build as far as I can see...


My Build

Remember this Key Quote: Offensive focuses on having the highest DPS.
Each Skill heading is a link to how the skill looks like (To those that I can) (: Don't worry, they open to a en window (:
Credit for the skill videos to DragonNestWiki! (click for their youtube channel)


Cleric

Charge Volt - 16/17
Because it is an attacking skill, Max it.

Holy Bolt - 14/18
Because it is an attacking skill, Max it.

Sliding knee kick - 3/11
Useful skill and you get an extra kick at level 3 so get this. It really makes a difference when u practice pvp-ing with this skill.

Heal - 9/10
Fastest heal you have therefore the most practical. Healing is your triumph card so this is very important. In way, living longer allows you to do more damage. Dumb logic but true (:

Aerial evasion - 4/4
You will be amazed at how much you use this. Max it.

Sliding step - 5/5
You will have 2 attacking skills that depend on this (Sliding knee kick & Mind Breaker). It is your avoiding skill as well. Max it because it just makes plain logic sense.

HP mastery - 5/10
Max this because you need the HP. Again, logic.

Healing hand - 1/1
Free Skill.


Priest

Lightning Bolt - 12/16
Attacking skill therefor you max it. Also, As an inquisitor, your Inquisitor job skills require it at level 12.

Mind breaker - 1/10
Useful because this skill pushes people/mobs back. Does lousy damage but you still prerequisite.
(Note: You require to be doing sliding step to use this skill)

Chain Lightning - 11/14
Opponents hate this skill because it attacks 360 degrees and you don't have to aim. You kill steal with this skill as well as annoy people who tries to teleport away or jump or in any way evade you. High on damage when you are 1v1 (includes bossing) but crappy for mass mobbing.

Detonate - 9/10
Epic high damage but please make sure your opponent is being shocked when you use this. This skill makes a great follow up skill to chain lightning.

Wand Mastery - 6/10
Passively increases your damage so obviously you have to get this.

Grand Cross - 4/13
I decided this skill was not worth the SP. People do get caught in this but probably not as much in higher level. It is easy to avoid which makes its high damage pointless. I strongly advice this skill not to be pumped because the cast time is long and you will get caught of guard sometimes. If you tell me you can use holy bolt then use this, fine. Be stupid while I spam all my other skills that probably do more DPS by the time you cast. Don't forget, they can still escape (eg. Force Users). Best scenario, they teleport TO you and time stop you and beat you to hell while I laugh at you for not listening.

Holy Burst - 7/10
Attacking skill so you max it. Does very high damage. Take note that it has a 40s CD. So I would consider using this instead of grand cross when your opponent is immobilized.

Protection Shell - 2/10
This reduced damage taken in and is a prerequisite for Striking.

Striking - 5/10
I would max this skill if I were you. At 5/10 it boosts your MAIN magic damage by 22%. Ultimately boosting all your skills. Note that in pvp, your skills start of at the very tip of its CD so wait 10s -.-

Holy Wave - 1/10
Useful to have to keep people away from you when you are being beaten to death (eg. Warriors do that a lot). When it pushes back people, they can't case for a very short period of time. Just enough for you to have a head start in casting. I would suggest Chain lightning or lightning volt right after this skill shows its beautiful wave.

Lightning relic - 1/16
Not a Must but a very useful thing to have. It knocks people if you cast it on them, it shocks them which makes them dispel while casting, it allows you to detonate them. IF you insist on not adding this which I highly not recommend, add Shield Blow to level 2 and get Block.
*Block is your cleric skill which negates 2 attacks for 15 seconds. Can be useful in tight situations.

Heavenly Judgement - 1/1
There is no way to explain this except that you need this.

Some reasoning behind some skills I did not add.
Blessing of Light adds Light Damage which people and mobs can be more resistant too. Example, Manticore and shaman's are light resistant. Pointless Skill to add.

MP Mastery gives you a larger mana pool which frankly speaking, your heraldry and equipment can cover this. It is not going to help u offensive wise so don't bother.

All Inquisitor skills that you get, add to level 1 which is just 3 skills.

This Video is a good example of what Holy Wave is useful, How lightning Relic can be used to pair up with detonate, how grand cross would see stupid to pump, how much avoiding you do.

Click Me

Back to Top


Supportive

Remember this Key Quote: I am for my team. When I am under attack, I annoy and run!
I am not very into this build. However, I do like the idea that you make a very impressive party because of your presence. (:
Each Skill heading is a link to how the skill looks like (To those that I can) (:
Credit for the skill videos to DragonNestWiki! (click for their youtube channel)


Cleric

Charge Volt - 9/17
Attacking skill isn't the focus. Prerequisite for future skills is level 5 but you will have left over SP so add this

Holy Bolt - 5/18
Add for Prerequisite purpose. If you decide to leave Charge Volt at level 5 add this to 9

Heal - 9/10
Support type will always have heal up their sleeves.

Aerial evasion - 4/4
You will be amazed at how much you use this. Max it.

Sliding step - 5/5
You will be doing plenty of evading trust me. (:

HP mastery - 5/10
Max this because you need the HP. Again, logic.

Healing hand - 1/1
Free Skill.

MP Mastery - 5/10
You will need a hell lot of mana to stay on the field as long as you can supporting your team (in pvp) and because your damage is low due to draining attacks for supporting your team, you need more mana to keep casting.

Attuned mind - 3/10
You will need more mp recovery to help with the mana pool Max this too when you can.

Shield Blow - 2/10
Prerequisite puporses.

Block - 1/10
Yes add block, you with your weak damage will need this. To run!


Priest

Lightning Bolt - 11/16
Your main attacking skill so to say because u get Lightning Bolt EX at inquisitor which buffs up this skill. You need this at level 11.

Mind breaker - 1/10
Useful because this skill pushes people/mobs back. Does lousy damage but you still prerequisite.
(Note: You require to be doing sliding step to use this skill)

Chain Lightning - 3/14
You get it because you are an inquisitor and you need to get to your Heavenly judgement.

Detonate - 8/10
Epic high damage but please make sure your opponent is being shocked when you use this. This skill makes a great follow up skill to chain lightning. As a support, u still try to get this skill because it is the highest damager you got.

Wand Mastery - 6/10
Passively increases your damage so obviously you have to get this.

Grand Cross - 4/13
I decided this skill was not worth the SP. People do get caught in this but probably not as much in higher level. It is easy to avoid which makes its high damage pointless. I strongly advice this skill not to be pumped because the cast time is long and you will get caught of guard sometimes. If you tell me you can use holy bolt then use this, fine. Be stupid while I spam all my other skills that probably do more DPS by the time you cast. Don't forget, they can still escape (eg. Force Users). Best scenario, they teleport TO you and time stop you and beat you to hell while I laugh at you for not listening.

Holy Burst - 1/10
Sorry but that is all you get. Level 1. Good skill but don't forget it has a 40sec CD.. Not a wise choice to add this anymore as a support.

Protection Shell - 7/10
This reduced damage taken in. At level 7, it decreases damage by 30%. You may have weak dmg but you also take it a lot less damage. Best part is, so does everyone else!

Striking - 5/10
I would max this skill if I were you. At 5/10 it boosts your MAIN magic damage by 22%. Ultimately boosting all your skills. Note that in pvp, your skills start of at the very tip of its CD so wait 10s -.-

Holy Wave - 1/10
I'll leave this up to u. I would still add this but I will decrease the level of Relic of heal from 10 (if I don't add) to level 8 (if I add)

Lightning relic - 3/16
To get to Relic of heal. It is a useful skill still no matter what. Knocks people down and shocks them. Shock dispels people. People HATE it trust me..

Relic of Heal - 8/13 or 10/13
Either which level it is, it may not be a lot to you, but to other jobs you basically revived them from the dead. You have no idea how great a heal this is at this level till you use it.

Relic of Cure - 1/10
I'll be honest and tell you I have no idea what this is for but it still knocks people down if u summon it on them. Have fun with that. What u want is the next relic ;)

Relic of Hold - 1/10
VERY VERY Useful skill for mass pvp. HUGE paralizing Aoe enough time for Any AOE-ers to do serious damage. Further more, you can continue using grand cross while your team do serious hurting! (:

Heavenly Judgement - 1/1
There is no way to explain this except that you need this.

Some reasoning behind some skills I did not add.
Blessing of Light adds Light Damage which people and mobs can be more resistant too. Example, Manticore and shaman's are light resistant. Pointless Skill to add.

All Inquisitor skills that you get, add to level 1 which is just 3 skills.

Comments by me
Maybe You love the skills of an inquisitor (consecration & Heavenly judgement) but you really love being part of a team. You might want to consider Saint if you are really into support (: If you are dead set on Inquisitor, please just take a look okay? (: >> Click Me.

Back to top


Hybrid

Remember this Key Quote: Jacks of many traits, master of none But best of both worlds.
I kind of like this build the best. I am kind of a help but at the same time, I'm out for blood ;)
Each Skill heading is a link to how the skill looks like (To those that I can) (:
Credit for the skill videos to DragonNestWiki! (click for their youtube channel)


Cleric

Charge Volt - 16/17
As a hybrid, your focus is a damager with some perks (: So yes, max this when you can.

Holy Bolt - 7/18
Add this to 5 for prerequisite purposes and to 7 because you add SP to spare at this area.

Heal - 9/10
You will want to have at least 1 strong heal (:

Aerial evasion - 4/4
You will be amazed at how much you use this. Max it.

Sliding step - 5/5
You will be doing plenty of evading trust me. (:

HP mastery - 5/10
Max this because you need the HP. Again, logic.

Healing hand - 1/1
Free Skill.

MP Mastery - 5/10
Don't forget that you still want to hang around the field for long during mass pvp's. You will need a a large mana pool (:
Alternatively, u can ignore this skill and add counterblow & lvl 3 sliding knee kick. But u decrease holy bolt to level 5 I have found this more user friendly when it comes to pvp (:


Priest

Lightning Bolt - 12/16
Attacking skill and also a main skill. Please max this. You get a sick boost to this skill when you are an inquisitor.

Mind breaker - 1/10
Useful because this skill pushes people/mobs back. Does lousy damage but you still prerequisite.
(Note: You require to be doing sliding step to use this skill)

Chain Lightning - 11/14
Opponents hate this skill because it attacks 360 degrees and you don't have to aim. You kill steal with this skill as well as annoy people who tries to teleport away or jump or in any way evade you. High on damage when you are 1v1 (includes bossing) but crappy for mass mobbing.

 

Detonate - 9/10
Epic high damage but please make sure your opponent is being shocked when you use this. This skill makes a great follow up skill to chain lightning.

Wand Mastery - 6/10
Passively increases your damage so obviously you have to get this.

Grand Cross - 4/13
I decided this skill was not worth the SP. People do get caught in this but probably not as much in higher level. It is easy to avoid which makes its high damage pointless. I strongly advice this skill not to be pumped because the cast time is long and you will get caught of guard sometimes. If you tell me you can use holy bolt then use this, fine. Be stupid while I spam all my other skills that probably do more DPS by the time you cast. Don't forget, they can still escape (eg. Force Users). Best scenario, they teleport TO you and time stop you and beat you to hell while I laugh at you for not listening.

Holy Burst - 7/10
Attacking skill so you max it. Does very high damage. Take note that it has a 40s CD. So I would consider using this instead of grand cross when your opponent is immobilized.

Protection Shell - 2/10
Prerequisite to get to Striking

Striking - 5/10
I would max this skill if I were you. At 5/10 it boosts your MAIN magic damage by 22%. Ultimately boosting all your skills. Note that in pvp, your skills start of at the very tip of its CD so wait 10s -.-

Holy Wave - 1/10
It's useful... really useful... For video reference please click me

Lightning relic - 3/16
To get to Relic of heal. It is a useful skill still no matter what. Knocks people down and shocks them. Shock dispels people. People HATE it trust me..

Relic of heal - 2/13
Just because it is a low level, doesn't make it crappy. Trust me, it may not be as imbar as a support based heal, but it can still prolong death in pvp. (:

Heavenly Judgement - 1/1
There is no way to explain this except that you need this.

All Inquisitor skills that you get, add to level 1 which is just 3 skills.

Comments by me
I like this build best because I use this build. I'm pretty okay all around. I am self-sufficient as well as a helping hand. Of all builds, I would pick this (:

Back to Top


Saints

I don't hate this class okay? I'm just not a.. summon and stale kind of person. Trust me, Saints are deadly if you let them delay you. Saints would be, to me, A tricky offensive class or The best support you can find. Let's begin..

Offensive also known as the hybrid Saint

Let me explain this first...
Saints are already relic users. The basis of a hybrid inquisitor was to tap into some relics without draining their damage totally. Saints by nature have to tap into the attacks or they will be just sitting ducks. But because of SP constrain, there really is no two ways about it. You WILL get attack skills and some support skills as an offensive Saint. If you take Saints as the support type then you will see this as a hybrid.
If it's still not clear, read through the support Saint and you will get what I mean.

IF YOU WANT TO SEE YOUR SKILLS PLEASE CLINK THE LINKS AT INQUISITOR AND NOT SAINTS IT IS GOING TO DIRECT YOU OFF THIS PAGE SORRY I GOT LAZY TO CHANGE SO MANY! ><

Cleric

Charge Volt - 16/17
Because it is an attacking skill that you can afford to max! You can't at priest level.

Holy Bolt - 8/18
A Prerequisite and also a skill you can pump a little into.

Heal - 9/10
As a Saint, you will be a supportive type no matter how offensive you get and this heal is just so important even for an inquisitor offensive because its fast and heals a lot instantly.

Aerial evasion - 4/4
You will be amazed at how much you use this. Max it.

Sliding step - 5/5
You will have 2 attacking skills that depend on this (Sliding knee kick & Mind Breaker). It is your avoiding skill as well. Max it because it just makes plain logic sense.

HP mastery - 5/10
Max this because you need the HP. Again, logic.

Healing hand - 1/1
Free Skill.


Priest

Lightning Bolt - 9/16 or 1/16 or 6/16
Mobing wise, level 9 is a better choice. If you don't care about lightning bolt, level 1 will do and add Chain lightning to level 11/14 If you are a fan of 1v1 pvp especially. Level 6 is if you wish to balance Chain lightning and Lightning Bolt. Read on to the next 3 skills there is a better explanation because its hard to say it here without you seeing the rest of the skills. Bear with me.

Chain Lightning - 3/14 or 11/14 or 6/14
Opponents hate this skill because it attacks 360 degrees and you don't have to aim. You kill steal with this skill as well as annoy people who tries to teleport away or jump or in any way evade you. High on damage when you are 1v1 (includes bossing) but crappy for mass mobbing.

Holy Burst - 1/10 or 7/10
Attacking skill so you max it. Does very high damage. Take note that it has a 40s CD. So I would consider using this instead of grand cross when your opponent is immobilized.

Okay Basically u can either...
1)      Lightning Bolt at 1/16. Add Chain lightning to 11/14. Holy Burst 1/10
2)      Lightning Bolt at 9/16. Chain Lightning to 3/14. Holy Burst 1/10
3)      Lightning Bolt 6/16. Chain lightning 6/14. Holy Burst 1/10
Personally I will pick balance. Option 3 (: Holy Burst CD is 40 sec! balance 2 skills with okay damage looks fine to me.

Mind breaker - 1/10
Useful because this skill pushes people/mobs back. Does lousy damage but you still prerequisite.
(Note: You require to be doing sliding step to use this skill)

Detonate - 9/10
Epic high damage but please make sure your opponent is being shocked when you use this. This skill makes a great follow up skill to chain lightning.

Wand Mastery - 6/10
Passively increases your damage so obviously you have to get this.

Grand Cross - 4/13
I decided this skill was not worth the SP. People do get caught in this but probably not as much in higher level. It is easy to avoid which makes its high damage pointless. I strongly advice this skill not to be pumped because the cast time is long and you will get caught of guard sometimes. If you tell me you can use holy bolt then use this, fine. Be stupid while I spam all my other skills that probably do more DPS by the time you cast. Don't forget, they can still escape (eg. Force Users). Best scenario, they teleport TO you and time stop you and beat you to hell while I laugh at you for not listening.  

Protection Shell - 2/10
This reduced damage taken in and is a prerequisite for Striking.

Striking - 5/10
I would max this skill if I were you. At 5/10 it boosts your MAIN magic damage by 22%. Ultimately boosting all your skills. Note that in pvp, your skills start of at the very tip of its CD so wait 10s -.-

Holy Wave - 1/10
Useful to have to keep people away from you when you are being beaten to death (eg. Warriors do that a lot). When it pushes back people, they can't case for a very short period of time. Just enough for you to have a head start in casting. I would suggest Chain lightning or lightning volt right after this skill shows its beautiful wave.

Lightning relic - 12/16
The whole point you are an inquisitor is in these relics (: Nasty little devils especially when you are at Saint level and it does extra damage! I'll let you know, if you pair this with a force user's skill to reduce CD. HOLY you have no idea how high your DPS is. In Mass PVP this couple is deadly to whip the floor. Imagine everyone unable to cast because of shock. And u still have Relic of hold to screw around with them. Its no joke. Seriously.. you will be laughing sadistically =p

Relic of heal - 3/13
Get it to get to you ulti~ Its like a hybrid inquisitor's heal. It helps (:

Relic of cure - 1/10
Add to get to ulti~

Relic of Hold - 3/10

Useful for mass pvps and mass mobs. The insane range of holding is amazingly useful! Good for screwing people over during matches but it has a cast time so only use on people at a range. Be careful with relics! Fast 1 on 1 pvp's arn't your forte. But Holy Wave might help a little to keep creeps away enough for u to summon your relics and for u to hog it.

Some reasoning behind some skills I did not add.
Blessing of Light adds Light Damage which people and mobs can be more resistant too. Example, Manticore and shaman's are light resistant. Pointless Skill to add.
MP Mastery gives you a larger mana pool which frankly speaking, your heraldry and equipment can cover this. It is not going to help u offensive wise so don't bother.

All Saint skills that you get, add to level 1 which is just 3 skills.

Back to top


Support

Cleric

Charge Volt - 5/17
Prerequisted.. as a support you really don't spare a thought for Attacks anymore besides your relics which is really Very good for a support type who can still dish insane damage in large scale battles

Holy Bolt - 8/18
I suggest this over Charge Volt because you in every way want to lock people near relics and keep your distance.

Heal - 9/10
As a Saint, you will be a supportive type no matter how offensive you get and this heal is just so important even for an inquisitor offensive because its fast and heals a lot instantly.

Aerial evasion - 4/4
You will be amazed at how much you use this. Max it.

Sliding step - 5/5
You will have 2 attacking skills that depend on this (Sliding knee kick & Mind Breaker). It is your avoiding skill as well. Max it because it just makes plain logic sense.

HP mastery - 5/10
Max this because you need the HP. Again, logic.

MP Mastery - 5/10
Max this because you want the mana pool to last longer in field to help your mates.

Attuned Mind - 3/10
Get this because you need the mana boost. Though you can trade up for toughness if u want up to u.

Healing hand - 1/1
Free Skill.

Priest

Lightning Bolt - 1/16
To get Detonate

Chain Lightning - 3/14
To get Detonate

Holy Burst - 1/10
Ultimately you just unlock skills so you have something to attack with other than relics. They don't deal high damage but at least they deal something while you wait for your Relics to CD.

Mind breaker - 1/10
To get Detonate

Detonate - 5/10
Most of the time, your opponents will be in shock due to relics high chance of electrocution. This skill seems the most logical to get it higher because of its insane damage output as well.

Wand Mastery - 6/10
Passively increases your damage so obviously you have to get this.

Grand Cross - 4/13
I decided this skill was not worth the SP. People do get caught in this but probably not as much in higher level. It is easy to avoid which makes its high damage pointless. I strongly advice this skill not to be pumped because the cast time is long and you will get caught of guard sometimes. If you tell me you can use holy bolt then use this, fine. Be stupid while I spam all my other skills that probably do more DPS by the time you cast. Don't forget, they can still escape (eg. Force Users). Best scenario, they teleport TO you and time stop you and beat you to hell while I laugh at you for not listening.  

Protection Shell - 7/10
This reduced damage taken in by 30%! Awesome skill for partying with. Seriously one of the best support skills around.

Striking - 5/10
I would max this skill if I were you. At 5/10 it boosts your MAIN magic damage by 22%. Ultimately boosting all your skills. Note that in pvp, your skills start of at the very tip of its CD so wait 10s -.-

Holy Wave - 1/10
Useful to have to keep people away from you when you are being beaten to death (eg. Warriors do that a lot). When it pushes back people, they can't case for a very short period of time. Just enough for you to have a head start in casting. I would suggest Chain lightning or lightning volt right after this skill shows its beautiful wave.

Lightning relic - 12/16
The whole point you are an inquisitor is in these relics (: Nasty little devils especially when you are at Saint level and it does extra damage! I'll let you know, if you pair this with a force user's skill to reduce CD. HOLY you have no idea how high your DPS is. In Mass PVP this couple is deadly to whip the floor. Imagine everyone unable to cast because of shock. And u still have Relic of hold to screw around with them. Its no joke. Seriously.. you will be laughing sadistically =p

Relic of heal - 10/13
Getting lazy to explain but yea.. You are a support! Its amazing healing powers at this level will make your enemies go WTF?!

Relic of cure - 1/10
Add to get to ulti~

Relic of Hold - 3/10
Useful for mass pvps and mass mobs. The insane range of holding is amazingly useful! Good for screwing people over during matches but it has a cast time so only use on people at a range. Be careful with relics! Fast 1 on 1 pvp's arn't your forte. But Holy Wave might help a little to keep creeps away enough for u to summon your relics and for u to hog it.

Relic of miracle - 1/1
Goes without say that you will get this. (:

All Saint skills that you get, add to level 1 which is just 3 skills.

Back to top


Compare and Contrast

You can try to fight it, you can try to deny it or fight with it.. Lets face it. Saints are just generally better at supporting because of its insane relics. It makes the ideal support. Inquisitors make a more ideal killer because of its ability to focus more on adding skills than relics that help. A support inquisitor is not BAD but you have a job that can do supporting better~ 

They both have their pros and cons so don't be saying 1 is better than the other. No. They are both as good as each other with different benefits. 

Damage Wise.. I'm going to be fair and say, both has their potential to be equally great in DPS just in different ways. While Saints spam relics, inquisitors spam skills.

It comes down to your style of playing alright? (:

Whichever class or build you pick. Get psyched up because Playing a Priest is extremly fun! (:


Tips and Stuff

Try not to waste your time on getting exteremly imbar equipment at low level. Remember that, Full Epic has the POTENTIAL to be better than full magic. But how easy is it to get it to be as good? (: Think Smart and get the better equipment. 

HP is important so flood your eq with both Int% and Hp %. Magi Attack % is obviously the best! Yes, slurge on your weapon and secondary weapon okay? (: 

Farming Rough Agates at Manti Masters is easy for a priest especially if you play your cards right and get your damage range above 1k at lvl 24. 

Skill simulator Link - http://dn.mmosite.com/tool/skilltree3.shtml

I hope this helps! I will try to answer as many questions as i can!

Back to top

Bookmark and share to your friends

Recommend Features

Warrior
Introduction
Skills
Videos
Fashion Show

Sword Master
Introduction
Skills
Skill Build 1
Skill Build 2
Skill Build 3
Team Video 1
Team Video 2

Mercenary
Introduction
Skills
Skill Build 1
Solo Video
Team Video

Weapon
Bayonet
Axe
Hammer
Gauntlet

Armor
Helmet
Tops
Bottoms
Gloves
Shoes

Archer
Introduction
Skills
Fashion Show
Video

Bow Master
Introduction
Skills
Skill Build
All Skill Video
Team Video

Acrobat
Introduction
Skills
Skill Build 1
Skill Build 2
Video
Team Video

Weapon
Shortbow
Longbow
Crossbow
Quiver

Armor
Helmet
Tops
Bottoms
Gloves
Shoes

Sorceress
Introduction
Skills
Fashion Show
Job Advancement Quest
Video

Elemental Lord
Introduction
Skills
Skill Build
Team Video
PvP Video

Force User
Introduction
Skills/Skill Build
Team Video
PvP Video

Weapon
Staff
Books
Crystal
Dolls

Armor
Helmet/Tops
Bottoms
Gloves
Shoes

Player Comments (Totally Comments)

>> Leave a Comment

Comment

Hot Tags

MMOsiter Soapbox

Facebook Fans

Related Videos


Connect With Us

E-mail: vault1@mmosite.com
MSN: mmositeforum@hotmail.com

Partner