Dragon Nest: Mesmer's PVE Smasher Build
Date: Nov 07 2011 10:44:21 Views: Comment: loading...
Author: Eros Eros
This Smasher build is basically for those who like a different kind of game play. If you're not into a little more strategy than when you were a Force User, then I guess this isn't for you. Essentially this build is for PVE and haven't yet tried it for PVP. I only PVP'd once... it's not for everybody I guess. So most of the skills are suited for soloing abyss maps and some party play. (Although I've had several party members complain of how much Laser Cutter lags them -chuckles-)
The basic technique to surviving as a Smasher is keeping your distance from mobs, thus the several flinching, push-back and disabling methods I will be discussing below. For those who want to try this build, I hope you have as much fun as I do.
- This is my first guide... be nice. LOL
- All skills labeled "Maxed" means that it's on the maximum allowable level for the level cap (which when this guide was made is 50)
- There maybe changes to the skills in the future, this is how the skills are when this guide was made
- Feel free to discuss ^-^
Sorceress Skill TreePoison Missile (Lvl 16) (Maxed)
This is a great skill to keep opponents at bay and also deals multiple damage.
At Lvl 12 another missile is added thus increasing the damage potential and the AoE of the skill. This skill has dark attribute and can be boosted by Dark Attack, it also has a high chance to cause Posion status effect which deals continuous dark damage for a fixed period.
In terms of utility for a Smasher this gets 3 thumbs-up. (LOL, I just had to say it >.>) The multiple hit caused by this skill flinches mobs enough that you can channel your other skills before the skill expires. Remember to aim it on the ground at your enemies toes, to get touch damage and DoT ground damage, giving them a nice acidic pedicure in the process LOL.
Force Explosion (Lvl 3)
Decent nuke skill. It has a fixed range, and is not really worth leveling further than Lvl 3 for a Smasher or even a Majesty. I don't even have it in my skill bar. Just get it to Lvl 3 to open the Force User's dark skill branch.
Shockwave (Lvl 2)
Nice caster-centered AoE deals non-elemental magic damage. Don't level this higher than 2, you only need this to open non-elemental magic branch in Force User skill tree, and pushing back mobs.
As a Smasher it's ideal to keep a good distance from your pursuers, thus, you need skills such as this that will help you keep your range. It's much desirable for it's effect rather than it's damage, and you're going to use this a lot.
Meditation (Lvl 1) (Maxed)
This consumes no SP to learn at all. A very useful skill, it reduces MP consumption of your party by 20%.
If you like to spam Arcane as much as I do then you definitely have to spam this one as often as well.
Counter Spell (Lvl 1) (Maxed)
Makes you invincible for a moment while getting up from being knocked down and pushes back mobs around you. Very useful skill if you have the habit of examining the ground. LOL.
Blink (Lvl 5) (Maxed) and Escape (Lvl 5) (Maxed)
Necessary Sorceress skills, max this two skills please. Helps you avoid certain death and is good for helping you position yourself for Linear Ray EX and Laser Cutter.
Gravity Sphere and Force Wave can also be chained to Blink and Escape ( After blinking or escaping: Left click for Gravity Sphere, Right click for Force Wave)
Under Time Acceleration, Escape's cool down is almost non-existent, good for chasing that rock golem if your mirror didn't trap him and avoiding hits to keep your time acceleration skill-spamming uninterrupted, also for covering ground quickly in certain maps like Water-ruined Village where you need to go to the end of the trail really fast.
Aerial Evasion (Lvl4) (Maxed)
Like Escape, it helps you recover your composure after being hit. Jump while being hit to activate this skill and avoid being knocked down.
Physical Mastery (Lvl 5) (Maxed)
Increases Max HP by a certain percentage. HP is always good, and with this build, you have enough points to max this. Adds 7% to Max HP at max level.
Mental Mastery (Lvl 5) (Maxed)
Increases Max MP by a certain percentage. Skills' MP consumption is based on your Base MP. This however, increases your Max MP, so more MP means you're less likely to run out during battle. You will have enough points to max this. Adds 7% to Max MP at max level.
Mental Training (Lvl 3) (Maxed)
This is a great skill because it increases your MP regeneration by a certain percentage. Furthermore, the increase in MP regeneration is based on your Max MP and not your Base MP. Adds 4.2% MP of Max MP every minute, MP is rationed every 2 seconds.