Beaten through Space and Time - FU PVP Guide

Date: Nov 16 2011 03:00:40 Views: Comment: loading...

This article was shared by Sakasen

 

 
Beaten through Space and Time - FU PVP Guide vonSakasen steht unter einer CreativeCommons Namensnennung-Nicht-kommerziell-Weitergabe unter gleichenBedingungen 3.0 Unported Lizenz.

People mostly dont know, what theyshould do when switching from PVM to PVP, there are huge differences.This Build of mine contains a "hybrid", more majesty type ofbuild which should cover all skills you need for beeing sucessfull inPVP. You need to know the Build 40 to 50 need a Skill reset! Thisgoing to cover the Combocahins you can pull off from your Combo. Itsjust my choice, which build is the best for the currently Cap - Solets begin!

*NOTICE: This refers to Dragon Nest Sea- but you can use the additional SP on other versions on skills,that you want to improve.

LEVELCAP 32

It quite hard to decide which Skillsyou use for this Cap, because you havent got much SP to spent.







Im not going to explain all Skills, just the Ones who are worth to bementioned.

Sorceress Tree:

Glacial Spike - High Freeze Chance, short CD, short Casting, longRange, maxed first due the low damage from Poison Missile, resettedlater.

Poison Missile - High Damage in Final Build, short Casting, longRange, causing your Enemie to stay knockdown.

Force UserTree:

Gravity Ball - Without and With Gravity Ball ex it will be yourBread and Butter, short CD, high damage, also nicesuperarmordestruction. Get the Skill Heraldy for that!

Triple Orbs - Insane Damage in Final Build, but not skilled dueSP-Problems in the 32 and 40 Build. Notice it wont hit knockdownEnemies in some degree...

Linear Ray - With some aiming Training you got ~80% Chance to hit,multiple Hits(and Targets!), can hit knockdowned Enemies too.

Time Stop - This is the reason, whyFU are strong in PVP - Great Opening for a Combo.

Combos and Openings:

This going to explain, how you chainCombo with each other and to max your damage. Openings also can beused to chain your Combos!

Opening 1:
Teleport/Blink + Force Wave + NormalHit
Knocking down your Enemy, when hehavent cast a Skill with much Superarmor

Opening 2:
(Timedodge) + Timestop + Summon Comet /Airkick
Nice Combination, no way someone candodge that(exept warriors), if Timedodge suceed., Use Summon Comet ifhe has superarmor, otherwise just use Airkick.

Opening 3:
Nine Tail Laser + Force Explosion +Black Hole
Nine Tail Laser has a big hitrange andcause your Target to be knockdown, when knockdown, you will behelpless against Blackhole. Force Blast is used if he wants toescape, but beeing interrupted by that short casting spell.

After you knockdown your Enemy: PoisonMissile!!! Time to start your main combo.

Maincombo:
Gravity Ball + Triple Orbs(1/2 Ballsonly!) + Blink[Gravity Spark] + Glacial Spike + Linear Ray

Nice Damageoutput, Mostly known Combo,for those who just want to know the Combo i added Gravity Spark.


Waiting for Cooldowns(Mostlyagainst Melee):
CD 1:
Teleport + Spamming Short CDSpells(Glacial Spike, Triple Orbs, Gravity Bomb)
If you need to wait for Cooldowns, tryto stay behind and spam skills

CD 2:
Gravity Acension + Linear Ray + ForceExplosion
Grabity Acension is quite nice if youneed to wait for Cooldowns, cause it Casting time last so long, whileyour enemy cant do anything about it

CD 3:
Shockwave + Linear Ray + ForceExplosion
Nice if someone Melee runs into youwithout Superarmor, pushing him away and dealing nice damage.


Perfect Combo(Im sorry for theOne, who has to be in that deadly Combo)

In Short:
CD3 + Opening 1 + Opening 2 + Maincombo+ Opening 3 + Gravity Ball + CD2


In Long
Shockwave + Linear Ray + ForceExplosion + Teleport + Force Wave + Timestop + Summon Comet/Airkick +Poison Missile + Gravity Ball + Triple Orbs + + Blink[Gravity Spark]+ Glacial Spike + Linear Ray + Nine Tail Laser + (Force Explosion) +Blackhole + Gravity Ball + Gravity Acsension + (Linear Ray) + (ForceExplosion) + ...

Those in Brackets are the Skills, whereim not sure about the Cooldown, you just skip then if CD. Also inever experienced that - theoretical its possible! And: Who wantsto be in that? Notice that this chain is LEVELCAP32 - atm its thiscap in dn sea, so just feel free to add skills into your own chains.Also i included the Build for other LevelCaps for those who think mytheorie is good.

Crests and Equip:

For Skills i would suggest:


  • Gravity Ball - 20% Damage
  • Linear Ray - 20% Damage
  • Poison Missile - 20% Damage /( Timestop - CD / Teleport - CD) [Depends on your personal preferences, i like to get damage more.
  • Triple Orbs - 20% Damage

For Stats i would suggest(PVP!):


  • Magician Plate - Magicdamage
  • Wise Plate - Int
  • Fatal Plate - Crit
  • Wind Plate - Agi
  • Life Vitality - max HP
  • Vitality - Vit
  • Shining Plate - Phy. Def
  • Ultimate Plate - Final Damage

For Suffix i suggest:

Both Weapons - Intellect
Upper Body+Lower Body - Intellect
Gloves and Shoes - Iron Wall
Tiara/Hairstyle - Tent

Potentials:

For Armor i suggest:
INT+MAX HP+VIT/AGI

For Weapons i suggest:
INT+Magicdmg / Darkattk+AGI

For Necklace and Earringsi suggest:
MAX HP+INT+AGI

For Rings i suggest:
Magicdmg / Darkattk + INT + AGI + (MAXHP)

Level 40 CAP
It was quite hard to decide whether to enhance timestop or get more damage instead, i chose the option to get more damage, since you are already used to timestop lvl3 - which should be high enough to start your combo. For those, who prefer to enhance timestop, delevel linear ray or gravity spark.






LEVELCAP 50(FINAL):
So we finally reached the Build we want to get, after a skill reset you see the full potential for this Build, getting max Poison Missile and maxed Triple Orbs. Focussing the whole Dark Tree, getting linear ray and ninetail, there was no Sp left for enhancing Timestop, quite sad but still viable, since you deal the max damageoutput possible with strong 1on1 focus. For those, who are sticked to timestop, delevel gravity spark to get timestop to level5, but i feel you need that for pvp, since my dodge feels so empty without it.




 
LEVELCAP 50(ALTERNATIVE GVG BUILD):
This Build provides you with a nice boost of aoe Damage, including the Ultimate from the Laser Tree at the cost of your ability 1vs1. Since this Build rely, that your mates guard you while you deal decent aoe Damage, you might only get this, if you're rely concerned about it - otherwise just take the Build before.
NOTICE: SKILL HERALDY CHANGES!

  • Gravity Ball - 20% Damage
  • Linear Ray - 20% Damage
  • Summon Comet - 20% Damage
  • Spectrum Shower - 20% Damage


 
 
 

I Hope you liked this Guide about PVP, Visit me at Youtube(TheSakasen) or leave a message here if you got suggestions. So then, lets beat them through Space and Time!

 

*UPDATE

Forgot to mention the Playstyle, i've seen many fu, who spamming their spells in the wrong moments and hope they will hit their enemy. Its essential for pvp to know, that you mostly dont engage but wait until the enemy has taken his first step. untill he do that, youll spam normal attacks to hit the intellect-elemental reduction, since it does boost your damage by 7,5%. For this Playstyle you need to know the openings from our enemies well. For Example pala use shield charge to start their combo, you just need to dodge at the direction they come from and start your counter like a gravity blast or force wave.

This Playstyle need lots of practise, since good player vary their ways of enganging, just ask a friend of you to attack you as much as he can while you try to dodge. or just go for Ladder untill you're tired. Good luck!

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