All about Lv40 Ultimates!

Date: Dec 29 2011 10:22:51 Views: Comment: loading...

All about Lv40 Ultimates!

Resource: Dragon Nest Blog

[Dual Ultimate System Explained]

Previously, only 1 lv40 ultimate can be learned.

Now, one can choose to learn both ultimates if he/she wish to.

Once one ultimate is activated in the skill tree, the other ultimate can be learned too (without learning the prerequisite for it).

The cooldown for both ultimates are shared, meaning once 1 ultimate is casted, both ultimate will enter cooldown.

Remove the weapon restriction on mercenary ultimate (typhoon and gigantic bomber can be casted with hammer or axe)

Note that SP limit extention to 318 for 1st page and 328 for the 2nd page of skill tree.

Also the total SP is increased from 500 to 510 (+10 Sp given at lvl50).

Reference: http://forum.mmosite.com/thread/2/217/20110824/4e54e1eececab9913-1.html

Which Ultimate is better?

Sword Master

  • AOE: Great Wave has much more AOE. It helps to clear mass mobs easier. Winner = Great Wave.
  • Damage: Infinity Edge has much more damage than Great Wave. Insane boss killer skill. Winner = Infinity Edge.
  • Buffs/Debuffs: N/A
  • Cooldown: Great Wave: 120s. Infinity Edge: 125s. Winner = Great Wave but the difference is negligible.
  • PvP: In single PvP, Infinity Edge is very fearsome if you can aim the opponent correctly. For Great Wave, it is kinda hard to deal most of the damage on your opponent because you need to be at a certain distance for the waves to hit. The extra hit gained due to left clicking to end the animation can help to interrupt your opponent. As for mass PvP, Infinity Edge works the same way in single PvP because you move at crazy speeds and you are harder to aim. Great Wave, having great AOE and the damage is dealt at a distance, is useful in getting more kills when there are many people in front of you. Winner (Single PvP) = Infinity Edge. Winner (Mass PvP) = None.
  • Dual Ulti or not?
    1. For Gladiators, I would recommend get Great Wave due to its awesome AOE to help clear mass mobs. Your Infinity Edge may be high on damage but it will split the mobs apart.
    2. For MoonLord, I am not sure if Infinity Edge will have much higher damage if you are prioritising your magic attack and making your physical attack low. If the damage is significant enough, you can try it to help you in killing boss faster. If not, maybe you can put those SP on other areas that you think that they are more worthwhile.

Mercenary

  • AOE: Both Whirl Typhoon (WT) and Gigantic Bomber (GB) have huge AOE. The difference is WT is AOE around self and GB is AOE in front. Winner = None.
  • Damage: GB has higher damage than WT. However, if lv50 is out, using WT with Bone Crash (Barbarian skill) can deal high damage as well. At lv40 cap, I will say Winner = GB. At lv50, I am not sure.
  • Buffs/Debuffs: N/A
  • Cooldown: WT: 150s. GB: 120s. Winner = GB.
  • PvP: In Mass PvP, both skill works very well. WT helps disable many opponents at one time. GB helps in getting kills in a big frontal AOE. In single PvP, WT helps to disable as well, giving you more time to let your skills finish cooldown. GB, on the other hand, has higher damage. Winner = None.
  • Dual Ulti or not?
    1. For both Barbarians and Destroyers, I would say it depends on personal preferences. Mercenaries have really many skills to add. If you think you don't need the other ulti, you can use those SP on other skills.

Force User

  • AOE: Both Meteor Swarm (MS) and Eraser have huge AOE. The only difference is MS is AOE around self and Eraser is front AOE. Winner = None.
  • Damage: MS has higher damage. Winner = MS.
  • Buffs/Debuffs: When using Eraser, you will have 75% damage reduction on self. MS has no buffing or debuffing capability. Winner = Eraser.
  • Cooldown: Both have the same cooldown. Winner = None.
  • PvP: In mass PvP, I think Eraser is much better due to the damage reduction status. The frontal AOE is good also. As for MS, you need to go closer to your enemies for MS to hit so it can endanger yourself. In single PvP, since MS is AOE around self, it can hit close range classes better. However, even though Eraser has the damage reduction buff, your damage may not hit if your enemy goes behind you. WInner (mass PvP) = Eraser. Winner (single PvP) = hard to say.
  • Dual Ulti or not?
    1. For Majesty, I would suggest getting Eraser if you do not need SP on other skills. The 75% damage reduction will help alot in both PvE and PvP.
    2. For Smasher, I would suggest to ignore MS to add on other skills. Think whether which ultimate you will use more.

Elemental Lord

  • AOE: Fiery Vortex has a longer range compared to Blizzard Storm, but Blizzard Storm can hit mobs behind the player. Winner = None.
  • Damage: Due to Hellfire, as long as you have yet to reach Crit Cap, Fiery Vortex will naturally overpower Blizzard. Even by looking at the damage numbers on the skill simulator, Fiery Vortex wins. And did you forget about the Burning damage? The winner is clear–>Fiery Vortex. However, if you are using Ice Attack Equipment instead of Fire Attack Equipment, naturally Blizzard Storm will win Fiery Vortex.
  • Buffs/Debuffs: Ice is the king of slows. If I am not wrong, Blizzard Storm has a chance to freeze apart from just slowing. Note that the freeze only works on mobs and not bosses. Winner = Blizzard Storm.
  • Cooldown: Same
  • PvP: Both are good as they are huge AOE spells. Except that Fiery Vortex can be casted at a certain range, while Blizzard Storm requires the caster to get in the middle of a mass fight. Winner = None.
  • Dual Ulti or not?
    1. Personally I would recommend Elestras who wish to focus on PvP but not losing a huge advantage on PvE to get Dual Ulti unless you are using mainly Ice Element Equipment. Based on damage alone, Fiery Vortex is definitely a huge factor. And Blizzard Storm is required for you to unlock Ice Barrier and Ice Spear.
    2. As for Saleanas, you have a choice. But personally I would only get Fiery Vortex.

Bowmaster

  • AOE: Even though Pinpoint Shot only hits in a straight line, it can also deal a slight AOE at the line of fire. However, it does not have a piercing effect. As for Revolutionary Ballista, it deals a few blasts of huge AOE damage after the arrow leaves the quiver for about 2 seconds. Winner = Revolutionary Ballista.
  • Damage: The answer is clear, Revolutionary Ballista has a much better AOE, and hence Pinpoint Shot will have a better damage formula. And the damage difference is really different. Because Pinpoint shot generates a lot of hits, and hence the damage dealt is usually consistent. Revolutionary Ballista may deal lower damage if you don't have a good crit. Winner = Pinpoint Shot.
  • Buffs/Debuffs: N/A
  • Cooldown: Same
  • PvP: Revolutionary Ballista for multi-kills, while Pinpoint Shot for sniping purposes. Winner = None.
  • Dual Ulti or not?
    1. For Snipers to be, It depends if you want to get a better crowd control or not. Bowmasters do not have lots of AOE skills like ELs and FUs. Even with Arrow Shower, you can only use it under certain circumstances. So if you wish to have better crowd control, get Revolutionary Ballista. If not, stay Single.
    2. As for Artilleries to be, the argument is similar. Do you want to have another DPS spell? I have no idea if Magical Breeze will work with Pinpoint Shot. But if it does…

Acrobat

  • AOE: Needless to say, Spiral Edge deals a huge AOE damage around self after flying up to the sky. Divine Rage is a whole series of attacks at certain attack points. Winner = Spiral Edge.
  • Damage: The answer is clear, Spiral Edge has a much better AOE, and hence Divine Rage will have a better damage formula. And the damage difference is really different. Because Divine Rage generates a lot of hits, and hence the damage dealt is usually consistent. Divine Rage may deal lower damage if you don't have a good crit. Winner = Divine Rage.
  • Buffs/Debuffs: N/A
  • Cooldown: In PvE, Spiral Edge has a much faster cooldown compared to Divine Rage. For PvP, the cooldowns are the same. Winner = Spiral Edge.
  • PvP: Spiral Edge for multi-kills and damage-evading. Divine Rage may not fully land every hit on a player. Winner = Spiral Edge.
  • Dual Ulti or not?
    1. For Tempest to be, It depends if you want to get a better crowd control or not. Apart from the cool factor, Spiral Edge has a lot more AOE compared to Eagle Dive, Spiral Vortex, or Cyclone Kick. If you wish to be good in crowd control and other PvE/PvP aspects, Spiral Edge can be a good skill to get. Furthermore, in Bishop Nest, you can rely on Spiral Edge to avoid the mushroom explosion. If you are still not convinced, stay Single.
    2. As for Wind Walkers to be, personally I would recommend staying Single. No doubt Divine Rage has a good boss DPS outburst. However, Spiral Edge has various tactical advantages and AOE capabilities.

Paladin

  • AOE: Divine Avatar is a buff that deals a slight damage in front of the Paladin while being able to stun the mobs for a certain duration. Thor's Hammer deals a huge frontal AOE damage. Winner = Thor's Hammer.
  • Damage: It really depends. Divine Avatar is usually for Kickadins. After casting Divine Avatar, your stats increase by a tremendous boost. Strength increases (good for Kicks), while Intellect and Magic Attack increases (good for various Lightning Spells). Naturally, a P.Atk based paladin will deal normal damage with his various AOE spells, while dealing strong consistent DPS with his kicks afterwards. Afterall, spaming kicks after Divine Avatar and various strong Light Attacks is the right away to maximise its DPS effectiveness. Winner = Not determined.
  • Buffs/Debuffs: Divine Avatar gives you invulnerable status for a certain duration while increasing your stats by a crazy amount. Winner = Divine Avatar.
  • Cooldown: Thor's Hammer has 5 seconds lesser on the cooldown. Even though it doesn't really matter, Winner = Thor's Hammer.
  • PvP: Thor's Hammer for multi-kills. Divine Avatar gains you invincibility and huge stat bonus. Winner = Probably Thor's Hammer.
  • Dual Ulti or not?
    1. For Crusaders to be, It depends if you want to be a sub-tank while being able to deal good DPS. With Block, Stance of Faith, Iron Wall, and Divine Avatar, paladins can potentially be almost unharmed under 99% of all circumstances. Having Divine Avatar also helps in giving you a instant crazy boost in damage. It depends on whether you want this skill for its temporary invulnerable status + crazy stat boost.
    2. As for Guardians to be, personally I would recommend staying Single unless you wish to gain a good mass PvP killer skill. Some people do try to learn DIvine Vengeance for its AOE interruption, which is quite useful in mass mobs. You will lose out SP in this case and may not have enough for Thor's Hammer.
  • Side Note: You may see Thor's Hammer winning in most situations, but in fact, Divine Avatar is the true factor of a PvE paladin in terms of tanking.

Priest

  • AOE: Miracle Relic damages enemies around the relic itself, while Heaven Judgment deals damage around the caster himself. However, Miracle Relic can be aimed and cast at close range, as well as extreme far range. Even so, the actual damage AOE may not be as big as Heaven Judgment. Winner = Undetermined.
  • Damage: Based on the skill alone, Heaven Judgment definitely wins. However, after dropping the Miracle Relic, you are still able to cast other damage spells or even cast buffs/heals to protect your allies. In a way, Miracle Relic may even win Heaven Judgment. Winner = Depends.
  • Buffs/Debuffs: Heaven Judgment gives a 33% light element debuff, while Miracle Relic gives tremendous defense boost to allies. Winner (Support) = Miracle Relic. Winner (Damage) = Heaven Judgement.
  • Cooldown: Heaven Judgment has 25 seconds lesser on the cooldown. Winner = Heaven's Judgment.
  • PvP: Both MIracle Relic and Heaven Judgment are good for multi-kills. However, I believe opponents will be in a constant shock status while under the area of Heaven Judgment. Winner = Probably Heaven Judgment. But do note that Miracle Relic gives damage reduction buff which is also useful in mass PvP to protect your teammates.
  • Dual Ulti or not?
    1. For Inquisitors to be, It depends if you want to be a play as a good sub-support role while being able to deal good DPS. Miracle Relic is really a superb skill, and probably a must-have for all priests. However, if you are solely DPS focused, you can simply stay single.
    2. As for Saints to be, personally I would recommend staying Single.
  • Side Note: Everybody loves Miracle Priests.

Just want to say that many things written here are based on my personal opinion. Feel free to correct me if I am wrong.

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