Desert Dragon Nest Guide - Storm Observatory Storm Ruler Zuul

Date: Dec 20 2012 22:36:23 Views: Comment: loading...

After clearing the 1st stage, you can proceed to the large area of the map, where you can ride mount. The oasis in the middle of the map can heal Hp/Mp.

There are a total of 5 bosses which guard the seal to the entrance of the dragon.



The merchant NPC near the oasis will ask you to find 5 of his bottles (which is likely dropped from the 5 bosses?)

There will be additional rewards if you killed all the 5 bosses.

You can clear the 4 bosses (except golem) in any order you want.

The golem so far cannot be challenged at all. It is speculated that it can only be challenged after you defeat the 4 bosses.

Storm Observatory

Stage Clear Full Battle:
Part 1


Part 2: http://www.youtube.com/watch?v=I1h7nx0TFWA&feature=youtu.be
Part 3: http://www.youtube.com/watch?v=q1LBE9wMsJE&feature=youtu.be
Part 4: http://www.youtube.com/watch?v=YQzo5cN7IU4&feature=youtu.be

Storm Ruler Zuul
Boss Skills
- Charge: Jump back and charge towards the person with highest aggro. This whole attack is done in slow motion. The second hit ignores Shield Block.
- Claw Swipe: After the initial claw swipe, an explosive trail follows. The explosion will induce a debuff which reverse your arrow key command. The initial claw swipe ignore Shield Block, the explosive trail can be blocked with Shield Block.
- Pounce: Jump forward and pounce on the target. Emanates 4 waves upon landing. Blink/dash away to avoid this.
- Tail Swipe: Can be left or right side of the rear area of the boss. Similar to claw swipe, it will also create an explosive trail at the certain distance away from the boss. Induce a debuff which reverse your arrow key, duration 10sec. Ignore Shield Block.
- Splitting Light Ball: Roar and conjure 4 light balls in 4 directions. These balls will split into another 4 smaller light balls. Cause stun/faint upon hit. Very high damage. Can be blocked with relics and mirror. The stun effect can be avoided if you are under Stance of Faith, Mercenary's super armor buff or Parry Stance.
- Explosive Stomp: Raise its glowing front claw high up, and stomp. Induce 5 explosion trails which travel outwards from the boss. The stomp damage ignore Shield Block, invincibility and Highland; The explosive damage can be blocked with Shied Block. The quake damage hits the whole field; can be avoid with jump.  
- Trailing Explosion: After the head glow for awhile, it shakes his head and creates a trailing explosion; homing effect on a target, keep moving to avoid. The trail can be blocked with relics and mirror. Each explosive damage is around ~30k, the final hit is ~100k.

- See the video for these basic skills animation:
http://www.youtube.com/watch?v=3BfFS6FGwr4&feature=youtu.be

New Skills at HP x3:
- Fly: Every 70sec.
- Photon Missile:  Throw Photon Missiles from the air. Keep moving to avoid. Ignore Highland. It will perform a Diving Stomp after this. Induce a 1 minute debuff which reduces your attack and defence by 40%. The debuff cannot be removed by any means. Low defense chars might be killed by other skills if this debuff is induced on them. The boss will not cast this again after reaching HPx1. Ignore shield block & invincibility.
- Diving Stomp: The boss performs a back flip in the air with its claws glowing before diving onto the ground. Very high damage, especially if you are hit by photon missiles before this.  Time your jump to avoid the quake damage upon landing. Ignore Highland, Shield Block and invincibility. You will hear a distinctive roar 2 second before the dive.
- Wind Wall: Raise its front leg and fly its wing a few times to generate a tornado in front of it. The tornado then turn into 4 wind walls and move forward. Will only hit frontal area.
- Crescent Wave: Howl and push back all players. The superarmor break is very high and can cancel all your skills. Create a few big crescent-shaped waves which travel slowly from the boss. Jump over the crescent to avoid. These crescent can also be blocked with relics or mirrors, provided that the object is summoned AFTER the crescent appears. The crescent will pass through any objects which are summoned before it. Ignore shield block & invincibility.
- Tracing Tornado: Raise one of its front leg. Create a tornado on a party member. The initial casting motion is performed in slow motion. The party member will not be damaged by this skill but it will remove all buff on that marked member. The tornado sucks nearby party members towards it and kill anyone who are trapped in the tornado.  CD ~70sec.  The key to avoid this skill is to make all party member stand separately at 8 corners of the map every ~60sec.
Video of Tracing Tornado:
http://www.youtube.com/watch?v=__Bs-dRjc08&feature=youtu.be

New Skill at HP x2:
- Charged Photon Missile: Use this after the usual Photon Missile while still staying in the sky. The body of the boss will glow and all members will be pushed away from it. It will charge up for awhile and fire many photon missiles.  Ignore shield block & invincibility.
Video of charged photon missile:
http://www.youtube.com/watch?v=CEeAGYZmBKY&feature=youtu.be

New Skill at HP x1:
- Sand Storm: Use this immediately after it flies. Clear all buffs. No damage. The sandstorm will stay on the field for awhile and disturb your vision. This makes it very hard to avoid the Diving Stomp.
Video of Sand Storm:
http://www.youtube.com/watch?v=6I9Y_Q2Miko&feature=youtu.be

The key to the battle is to predict the casting motion of major skills and act according to avoid them. The casting motion of the boss is very similar to the dark Manticore of lvl40 nest.
Lv40 Manticore's Gravity Ascension > Splitting Light Balls
Lv40 Manticore's Summon Tornado > Wind Wall
Lv40 Manticore's Gravity Ball > Photon Missiles
Lv40 Manticore's Summon Black hole > Tracing Tornado

Flow of Battle
Most of the time , Paladin will be drawing aggro and all other members stand separately at the edge of map (in 8 directions). After tracing tornado, which is not a threat is all members are far apart, all gather at the middle for miracle relic and holy shield.When the boss land, immediately deal as much as possible. After that, paladin draw the boss to the edge again, and everybody wait for tracing tornado. This can be repeated until the boss is dead.

See this video to see how:
http://player.youku.com/player.php/sid/XNDg3ODYxNDA4/v.swf

Other video:
http://www.youtube.com/watch?v=soUcPND7oC8
http://www.youtube.com/watch?v=HVANEvuv8Y8
http://dn.duowan.com/1212/220011990594.html
http://www.youtube.com/watch?v=qisct1y38hQ&feature=plcp
http://www.tudou.com/programs/view/_Lz1KN1inV0/?resourceId=109804948_06_02_99
http://www.tudou.com/programs/view/zWoh-59YFOo/?resourceId=109804948_06_02_99
http://www.youtube.com/watch?v=Xt0hiMBq9GQ&list=HL1354911193&feature=mh_lolz

Reference:
http://bbs.duowan.com/thread-29771726-1-1.html
http://bbs.duowan.com/thread-29791692-1-1.html
http://forum.gamer.com.tw/C.php?bsn=13211&snA=108840&tnum=25
http://dn.duowan.com/1212/219926594280.html
http://bbs.duowan.com/thread-29897508-1-1.html
http://bbs.duowan.com/thread-30056943-1-1.html

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