Desert Dragon Nest CN Test Server Tour (Tips and Guides) by v2seraph

Date: Dec 13 2012 23:00:54 Views: Comment: loading...

Read this before reading the content below: This article is written by Freedom guild leader v2seraph. It is his day 2 tour on cDN's Desert Dragon Nest test server. There are many tips and guides on the article, which can help you defeat the bosses easily. That's why I repost it here. lol. Hope it will be helpful to most of you. Finally, thanks for the great work, v2seraph.

Note: Its not the final version of DDN guide. I will update it when I collect some other information.

No new costume in cash shop. No shared storage either, might have to wait till next week.
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Everyone have +15 50L set, accessories and random 60A plates.

Everything below will be compiled into DDN Guide in the near future.

Found myself a good party! Done Stage 1 without much problem, wiped few times @ Scorpion.

*Always zoom in your mini map to get a better view.

Keeping the voice chats for the time being. Will do Audio Swap next week.

Stage 1 Flow of Battle:


Assign 1-2 members to 4 corners before going in. You may rearrange the 8 men party for everyone to have a better idea which corner they belong to.

●Paladin Provoke Snake Lady to a corner. Priest may put Miracle Relic + Holy Shield on the way for safety purpose.

●Whack her into 3x HP. FU can speed things up by casting TA, your choice.

●Refrain from using high damage skills when her HP about to reach 3x, keep your skills for lizards! She will suck everyone to middle, Guardian may cast Guardian Force to prevent knockdown. Kill the lizard as per assigned earlier.

●Provoke her back to corner. Repeat same thing as above for 2x HP.

●Whack her into 1x HP. Death Knight will appear to aid her! (Paladin can stop provoking around 2.2x HP and get ready to Provoke DK instead. Leave Snake Lady's aggro to the rest.)

●Paladin Provoke DK to opposite corner. Try to make DK face the wall so that Red Wave does not hit the party. (Need some experience here~)

Everyone else focus on killing Snake Lady. Miracle + Holy Shield if you are afraid of Red Waves.

●Continue whacking DK till 1.5x HP. He will summon 2 Skeleton Minotaurs, focus on killing those 2 first.

●Bring DK down to 1x HP. Another 4 lizards will spawn. Kill them as well~ (I did not go back to my corner in the vid above)

●Priest immediately cast Holy Shield afterward and everyone run as far as possible from DK. Once he knocks everyone down, use Aerial Escape to run away from Dark Typhoon! Shouldn't have much problem if you have Holy Shield on you.

●If you can't damage him fast enough, there may be a couple more Typhoon. Dark Typhoon's CD is 60 seconds! Holy Shield and run away from him around 55 seconds.

Stage 1 is rather simple, the only skill that may 1-hit KO is Red Wave. So make sure you have a good Pally in your party!

Stage 2 Flow of Battle:

Hmm.. Video is missing first ~20 seconds or so.

●One Priest cast Miracle Relic before pressing the pillar. Scorpion will appear with a Jumping Stomp. Familiarize yourself with the jump timing as there will be a lot of jumping in the battle!

●As usual, Paladin Provoke the Scorpion. It is impossible to keep it still so the others will need to take care of its spinning / sting attack.

●Priests take note if anyone losing HP quickly, cast Curing Relic and heal them up! Be sure to rebuff them if their buffs got cleared.

●Whack it into 4.2x HP. Make sure the field is clear of summons such as Lightning / Miracle Relic, Acad's Alfredo / Ducks / Towers etc. Once you are certain that no summons left on field, whack it into 4x HP.

●AoE Poison will trigger. You have 10 seconds to gather! 4 flowers will spawn on field, they will either appear in a row or in a square. Choose a member to F3, everyone gather near the flower.

Get someone to attack the flower when there's only ~1 second left, a protective shield will protect you for the Poison.

Immediately run to second flower. When green buff left ~1 second, attack the second flower and continue to 3rd then 4th flower. Don't wait for anyone who can't make it in time, 1 death is better than a party wipe!

Also, make sure you always stay in front of the flower so that you can get to another flower a little quicker. (I made the same mistake in the vid above, part of it was because I don't have wing and 50L boots doesn't give move speed bonus!)

●Scorpion will start Jumping Stomp at 3x HP. Shield Block works, should be same for other similar skills. The rest are the same as above.

●Priests take turn to cast Miracle Relic after Scorpion charges toward a direction. Use this opportunity to deal as much damage as possible to the Scorpion. (Only used this strat once in the vid above)

●Scorpion will start to cast Poison Wall at 2x HP. It will suck everyone to itself, a random exit will be generated. Run anti-clockwise to find the exit! You will need to escape from wall ASAP or take huge damage. (Instant death even when you have 600k HP)

However, there's a simple solution for this. EL can cast Glacial Wave + Icy Fraction to break this skill easily! Priest can take this opportunity to heal + buff everyone too.

●Scorpion will go berserk at 1x HP, which increases its damage greatly.

Spinning Attack duration will be much longer, spitting tons of poison patches on ground at the same time. Position yourself carefully so that you don't get stuck in a corner.

'Better view' for Poison AoE + Breaking Poison Wall


1x HP. Berserk + Longer Spinning Attack


Additional Notes:
●Do not stay at same spot for too long.

●It is advised that at least 1 Saint has Curing Relic EX to cure poison. The field is rather large.

●Priests always buff Protective Shell first!

Credits to: v2seraph

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