Dragon Nest Guardian Guide to Desert Dragon Nest - Mushroom Rock Canyon

Date: Sep 03 2013 23:10:49 Views: Comment: loading...

Written by : Aspenach
Credits to : Chaose5, v2seraph and Xanthide

Introduction
This guide is written as an add on to what Chaose has already done in his thread. I will be highlighting what a Guardian should take note of at the respective stages throughout the Desert Dragon Nest.

Style of Play
Generally I am a player that likes to dodge most of the attacks targeted at me without endangering the lives of my party members. The gears I owned is considered average at this point of time (with respect to CDN paladin population)  and I do my best to maneuver out of harms way while maintaining aggro.   

Gears (updated)
My humble gears as of now is mainly +10 Level 60 Epic with Skill Necklace (Guardian Force), 60S Healthy Earrings and 2 x 60S Critical Rings. My current HP is close to 530,000 and both my Magical and Physical Defense is 23,000.

By regulating between dodge, blocks and Iron Will for certain damage that I need to take head on I find myself able to survive most of the stages.

Difference between DDN compared to other nests
Desert Dragon Nest is by far the hardest nest I have ever attempted. It requires very precise maneuvering at times and you will need very good team work in order to survive. In short, DDN requires you to have high survivability and high damage output. Depending on your party's lineup, you as a Guardian or Crusader might be required to deal high amount of damage. (which can be pretty demanding)

Most of the bosses in DDN have skills that ignore aggro, for e.g. Flower's Fire Ball, Scorpion's charge...etc. These skills are normally aimed at one of the highest dps character within the party. Our job is to get back the aggro as soon as possible, many times chasing after the boss.

Divine Avatar our best friend can also work against us in this nest on stages like Scorpion and Flower, where we need to navigate the burning platforms with precision. Certain attacks of the bosses cannot be blocked as well, which requires you to avoid them at all costs.

So a Crusader or Guardian?
It is solely up to your preference and I would cover the advantages of each class in brief detail.

Guardian is able to contribute to the party's survivability through the use of Guardian Force, basking party members in a protective aura that grants Super Armor and Damage Reduction is definitely very useful. Collecting counters requires practice and juggling between Block and Stance Of Faith as some of the bosses's skills cannot be blocked.

Crusader provides very good burst damage (if well geared) and coupled with Time Acceleration buff can contribute a great deal to the overall party damage output.

I will be writing the guide based on a Guardian's perspective so for fellow Crusaders sorry... =)

Stage– Mushroom Rock Canyon


In my opinion this is one of the harder stages in Desert Dragon Nest. As a Guardian you will need to hold the aggro and regulate your blocks and ensure a constant supply of Guardian Bubbles for the use of Guardian Force at critical moments.

Skills that cannot be blocked : Claw Swipe and Tail Swipe
Skills that ignore aggro: Charge

Skills that are good for collecting Bubbles:
i) Stomp
ii) Poison Spin , get moving once you collect the bubbles to prevent getting poisoned.


Skills not recommended for collecting bubbles and should be used in emergencies
iii) Poison patches, but you will need to ensure that there is a Cure Relic Nearby

Scorpion x 4HP
-------------------------
At the start of the battle, you will need to provoke the Scorpion towards you and make it face away from your party members. The first 5 seconds of the battle is a good time to attack the boss so attack if you wish. :)

Make use of the first 2 HP bar of the Scorpion to learn its attacks and cool downs to know when is ideal for collecting Guardian Bubbles.

Scorpion x 3HP
----------------------------
The new skill at 3 HP bar is Quake as referenced from Chaos guide or what we commonly call it as "STOMP" This is a very useful skill to collect bubbles and if you are using Stance of Faith, you can even walk towards the Scorpion in the process. :)

Scorpion x 2HP
----------------------------
The Scorpion will have a new skill, called the Poison Prison. This is the highlight of this stage and all your Guardian Bubbles that you have been collecting so far is used to save your party members here.

When the Poison Prison is cast, everyone will be drawn towards the boss. Immediately cast Guardian Force once you recover and make your way to the nearest "Poison Door" There will be 8 "doors" within the Poison Prison and each will only open for 1.5seconds.
Within the Poison Prison, there is a small suction that is constantly tugging at you from the centre of the Scorpion. You need to inch forward to try and keep as close to the "Poison Door" as possible.

If you missed the chance to get out, with the blessings of the Guardian Force you can attempt to charge out of the "Poison Door". However this is not recommended as it will inflict poison status on yourself. Poison status if not cured fast can drain as much as 200K HP within 6-8 seconds.

My tactic so far has been to keep myself as close to the "Poison Door" as possible. With any speed buff from Acrobat or Wax from Loli, you should be able to Shield Charge out just fine without having to force yourself out.

Clerics weakness is in our mobility so just keep practising until you get it right. Lastly, if you are inflicted with poison status and the Poison Prison has somehow claim your priest(s) or there is no cure relic available, try to heal yourself instead of Divine Avatar. If you cast Divine Avatar, you will risk losing all your hard earned bubbles. (very important)

Scorpion x 1HP
-----------------------
The Scorpion will have a new skill, Poison Spin EX. What it means is that instead of spinning stationary, it will spin itself towards the nearest player/player with aggro while throwing poison patches at each player.

While drawing aggro from the Scorpion, it is always important to stay close to it especially at the last HP bar. The Poison Spin Ex deals high damage to any player it attacks but it is a good skill to collect Guardian Bubbles. Its multiple hits will easily give you plenty of free bubbles. However you need to make sure that the Poison Spin EX do not trap you into a dead-end.

As you can see the most important thing in this stage revolves around drawing aggro, staying close to the boss and casting Guardian Force to save party members while within Poison Prison.

Bookmark and share to your friends

Recommend Features

Warrior
Introduction
Skills
Videos
Fashion Show

Sword Master
Introduction
Skills
Skill Build 1
Skill Build 2
Skill Build 3
Team Video 1
Team Video 2

Mercenary
Introduction
Skills
Skill Build 1
Solo Video
Team Video

Weapon
Bayonet
Axe
Hammer
Gauntlet

Armor
Helmet
Tops
Bottoms
Gloves
Shoes

Archer
Introduction
Skills
Fashion Show
Video

Bow Master
Introduction
Skills
Skill Build
All Skill Video
Team Video

Acrobat
Introduction
Skills
Skill Build 1
Skill Build 2
Video
Team Video

Weapon
Shortbow
Longbow
Crossbow
Quiver

Armor
Helmet
Tops
Bottoms
Gloves
Shoes

Sorceress
Introduction
Skills
Fashion Show
Job Advancement Quest
Video

Elemental Lord
Introduction
Skills
Skill Build
Team Video
PvP Video

Force User
Introduction
Skills/Skill Build
Team Video
PvP Video

Weapon
Staff
Books
Crystal
Dolls

Armor
Helmet/Tops
Bottoms
Gloves
Shoes

Player Comments (Totally Comments)

>> Leave a Comment

Comment

Hot Tags

MMOsiter Soapbox

Facebook Fans

Related Videos


Connect With Us

E-mail: vault1@mmosite.com
MSN: mmositeforum@hotmail.com

Partner