Dragon Nest Guardian Guide to Desert Dragon Nest - Phantom Flower

Date: Sep 03 2013 20:47:48 Views: Comment: loading...

Written by : Aspenach
Credits to : Chaose5, v2seraph and Xanthide

Introduction
This guide is written as an add on to what Chaose has already done in his thread. I will be highlighting what a Guardian should take note of at the respective stages throughout the Desert Dragon Nest.

Style of Play
Generally I am a player that likes to dodge most of the attacks targeted at me without endangering the lives of my party members. The gears I owned is considered average at this point of time (with respect to CDN paladin population)  and I do my best to maneuver out of harms way while maintaining aggro.   

Gears (updated)
My humble gears as of now is mainly +10 Level 60 Epic with Skill Necklace (Guardian Force), 60S Healthy Earrings and 2 x 60S Critical Rings. My current HP is close to 530,000 and both my Magical and Physical Defense is 23,000.

By regulating between dodge, blocks and Iron Will for certain damage that I need to take head on I find myself able to survive most of the stages.

Difference between DDN compared to other nests
Desert Dragon Nest is by far the hardest nest I have ever attempted. It requires very precise maneuvering at times and you will need very good team work in order to survive. In short, DDN requires you to have high survivability and high damage output. Depending on your party's lineup, you as a Guardian or Crusader might be required to deal high amount of damage. (which can be pretty demanding)

Most of the bosses in DDN have skills that ignore aggro, for e.g. Flower's Fire Ball, Scorpion's charge...etc. These skills are normally aimed at one of the highest dps character within the party. Our job is to get back the aggro as soon as possible, many times chasing after the boss.

Divine Avatar our best friend can also work against us in this nest on stages like Scorpion and Flower, where we need to navigate the burning platforms with precision. Certain attacks of the bosses cannot be blocked as well, which requires you to avoid them at all costs.

So a Crusader or Guardian?
It is solely up to your preference and I would cover the advantages of each class in brief detail.

Guardian is able to contribute to the party's survivability through the use of Guardian Force, basking party members in a protective aura that grants Super Armor and Damage Reduction is definitely very useful. Collecting counters requires practice and juggling between Block and Stance Of Faith as some of the bosses's skills cannot be blocked.

Crusader provides very good burst damage (if well geared) and coupled with Time Acceleration buff can contribute a great deal to the overall party damage output.

I will be writing the guide based on a Guardian's perspective so for fellow Crusaders sorry... =)

Stage– Barren Mist Garden

For the mechanics and details of this stage, you can check out Chaos's guide for more information. On this stage, the key to survival for yourself and your team mates will be the Guardian Force.

Skills that cannot be blocked : None
Skills that ignore aggro : FireBall


Flower x 4HP – 1HP
---------------------------------------
When you see the Flower cast the first Fire Ball, immediately cast Block and enter the fire patch. With that you are set for this stage. :)

Once you have Guardian Force, cast it immediately to grant protection to your entire party. The Guardian Force prevents any party members from been thrown backwards whenever they are hit.

Howto tackle some of the Flower's attacks:
Roar– Without Guardian Force,simply move away to avoid. With Guardian Force on, there is no way it can flinch you. =)

Bite– Cast Block to gain Guardian Bubbles, or if your Block is on cool down simply move out of the range of the attack.

FireBall– As discussed above, its the best time to gather Guardian Bubbles (if you can).

Flame Geyser – Watch the patterns and dodge accordingly. You can block if you wish to as long as there is a Cure Relic nearby.

Stomp– Can be blocked, as the guide suggest it can be a one time stomp or triple stomp.

Magma Wave EX – Can be blocked but it would be better to find a safe spot to attack with the party members.

For the Fire Platforms, you will need to jump onto the platforms to escape the Larva Flood. Please remember to cast Stance Of Faith sparingly as you do not want to be in a situation where you are not able to jump.

Tip* Always provoke the Flower whenever you are on a platform after jumping to prevent aggro lost.

Flower HP x 1HP till down
--------------------------------------
Flame Meteor – Cast Divine Avatar immediately when you see Flame Meteor. Divine Avatar neglects the meteor damage and throw back effect making it effortless to run through. However, please watch out for your team mates as your movement speed can be faster than some of them.

This stage can be summed up as hold the aggro well, constantly cast Guardian Force, heal up and finally deal damage. Below is a video of us attempting this stage.

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