Dragon Nest Guardian Guide to Desert Dragon Nest - Storm Ruler Zuul

Date: Sep 03 2013 23:20:14 Views: Comment: loading...

Written by : Aspenach
Credits to : Chaose5, v2seraph and Xanthide

Introduction
This guide is written as an add on to what Chaose has already done in his thread. I will be highlighting what a Guardian should take note of at the respective stages throughout the Desert Dragon Nest.

Style of Play
Generally I am a player that likes to dodge most of the attacks targeted at me without endangering the lives of my party members. The gears I owned is considered average at this point of time (with respect to CDN paladin population) and I do my best to maneuver out of harms way while maintaining aggro.   

Gears (updated)
My humble gears as of now is mainly +10 Level 60 Epic with Skill Necklace (Guardian Force), 60S Healthy Earrings and 2 x 60S Critical Rings. My current HP is close to 530,000 and both my Magical and Physical Defense is 23,000.

By regulating between dodge, blocks and Iron Will for certain damage that I need to take head on I find myself able to survive most of the stages.

Difference between DDN compared to other nests
Desert Dragon Nest is by far the hardest nest I have ever attempted. It requires very precise maneuvering at times and you will need very good team work in order to survive. In short, DDN requires you to have high survivability and high damage output. Depending on your party's lineup, you as a Guardian or Crusader might be required to deal high amount of damage. (which can be pretty demanding)

Most of the bosses in DDN have skills that ignore aggro, for e.g. Flower's Fire Ball, Scorpion's charge...etc. These skills are normally aimed at one of the highest dps character within the party. Our job is to get back the aggro as soon as possible, many times chasing after the boss.

Divine Avatar our best friend can also work against us in this nest on stages like Scorpion and Flower, where we need to navigate the burning platforms with precision. Certain attacks of the bosses cannot be blocked as well, which requires you to avoid them at all costs.

So a Crusader or Guardian?
It is solely up to your preference and I would cover the advantages of each class in brief detail.

Guardian is able to contribute to the party's survivability through the use of Guardian Force, basking party members in a protective aura that grants Super Armor and Damage Reduction is definitely very useful. Collecting counters requires practice and juggling between Block and Stance Of Faith as some of the bosses's skills cannot be blocked.

Crusader provides very good burst damage (if well geared) and coupled with Time Acceleration buff can contribute a great deal to the overall party damage output.

I will be writing the guide based on a Guardian's perspective so for fellow Crusaders sorry... =)

Stage– Manticore Storm Ruler Zuul



This is the easiest stage for all Guardians. The stage mechanics are pretty simple and straight forward. The only thing you need to take note of is the Tracing Tornados as that is the only skill that can kill anyone upon contact. The rest of how you want to handle the fight is pretty much free play.

Skills that cannot be blocked : Claw Swipe, Stomp, Tracing Tornado and Crescent Cleave
Skills that ignore aggro : Charge


Skills that are good for collecting Bubbles:
i) Light Balls
ii) Trailing Explosions


While provoking the Manticore, try to stay at the head of Zuul so that you can have a clearer view of its attacks. With Guardian Force on, you can spam all your attacking skills at the Manticore as almost nothing would be able to interrupt you.

While running away from the Photon Missiles, try to keep to the centre of the map to make more space for other party members who will be running the exterior. With a Priest's Holy Shield, you can even stand still and take in all the Photon Missiles damage. Cast Iron Will to negate the negative defense down status that the Photon Missiles inflict and resume Provoking the Manticore.

The best time to cast Guardian Force is when your party move forward to attack the Manticore. So that is pretty much it for the Manticore stage. Enjoy~

I have chosen to omit the Golem Stage in this guide as its going to be pretty much the same as what Chaos has written.

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