Dragon Nest Guardian Guide to Desert Dragon Nest - Desert Dragon Zakad

Date: Sep 04 2013 00:25:12 Views: Comment: loading...

Written by : Aspenach
Credits to : Chaose5, v2seraph and Xanthide

Introduction
This guide is written as an add on to what Chaose has already done in his thread. I will be highlighting what a Guardian should take note of at the respective stages throughout the Desert Dragon Nest.

Style of Play
Generally I am a player that likes to dodge most of the attacks targeted at me without endangering the lives of my party members. The gears I owned is considered average at this point of time (with respect to CDN paladin population) and I do my best to maneuver out of harms way while maintaining aggro.   

Gears (updated)
My humble gears as of now is mainly +10 Level 60 Epic with Skill Necklace (Guardian Force), 60S Healthy Earrings and 2 x 60S Critical Rings. My current HP is close to 530,000 and both my Magical and Physical Defense is 23,000.

By regulating between dodge, blocks and Iron Will for certain damage that I need to take head on I find myself able to survive most of the stages.

Difference between DDN compared to other nests
Desert Dragon Nest is by far the hardest nest I have ever attempted. It requires very precise maneuvering at times and you will need very good team work in order to survive. In short, DDN requires you to have high survivability and high damage output. Depending on your party's lineup, you as a Guardian or Crusader might be required to deal high amount of damage. (which can be pretty demanding)

Most of the bosses in DDN have skills that ignore aggro, for e.g. Flower's Fire Ball, Scorpion's charge...etc. These skills are normally aimed at one of the highest dps character within the party. Our job is to get back the aggro as soon as possible, many times chasing after the boss.

Divine Avatar our best friend can also work against us in this nest on stages like Scorpion and Flower, where we need to navigate the burning platforms with precision. Certain attacks of the bosses cannot be blocked as well, which requires you to avoid them at all costs.

So a Crusader or Guardian?
It is solely up to your preference and I would cover the advantages of each class in brief detail.

Guardian is able to contribute to the party's survivability through the use of Guardian Force, basking party members in a protective aura that grants Super Armor and Damage Reduction is definitely very useful. Collecting counters requires practice and juggling between Block and Stance Of Faith as some of the bosses's skills cannot be blocked.

Crusader provides very good burst damage (if well geared) and coupled with Time Acceleration buff can contribute a great deal to the overall party damage output.

I will be writing the guide based on a Guardian's perspective so for fellow Crusaders sorry... =)

Desert Dragon Phase 1:



Objective : To destroy the 4 Eye Of Life Pillars so you can start dealing damage to the Dragon.

Please get a priest to cast Protection Shell on you before entering the field as you will be required to stand apart from your party when the battle commence. Once inside, our main purpose is just to hold the aggro of the Dragon while the rest of the party destroy the Eye Of Life Pillars. Make sure that you successfully cast "Provoke" every time once it cools down. If you ever get interrupted by the Dragon's attacks while casting provoke, please notify your party members as the Dragon is bound to turn towards them.

I would also recommend casting Iron Will constantly to reduce any amount of damage that you might take. You can either move to the right or left claw of the Dragon when provoking to keep it facing your general direction. Cast Block or Stance of Faith to start collecting Guardian Bubbles.

*Note, all attacks from the Dragon will clear our "block" status upon contact. What it means is that you will only be able to block once. This does not apply to Stance Of Faith.*
Claw Swipe (Medium Damage) - The boss swing her claw from left towards right or vice versa.
This skill can only be blocked once (unless using Stance of Faith), not the most ideal skill to collect counters. I usually like to dodge it.

Claw Slam (Medium damage) - Slam her claw onto the ground
This skill can only be blocked once (unless using Stance of Faith), not the most ideal skill to collect counters. I usually like to dodge it.

Explosion of Eye Of Life Pillar 1
---------------------------------------
Once you see the notice "The Eye Of Life is exploding", immediately make your way towards the nearest Eye of Life Pillar. (Which in our case is the 6 o'clock position). Always keep an eye on your party members in the background, once you noticed they start moving away from the Eye of Life Pillar they are attacking, that is your cue.

Stay within the yellow glowing portion of the Eye Of Life and continue to Provoke and dodge the Dragon's attacks. (The Eye of Life do not grant protection against Dragon's attacks) Wait for the notice "The Eye of Life has exploded" to completely fade off the screen before moving out.

So why do we need to move away from the Eye Of Life to Provoke the Dragon?
The Eye Of Life will be disabled for a short period of time every time it receives damage from either the players or the Dragon. Moving away ensures that the Dragon do not land any direct attacks on it and also give us space to cast Stance of Faith.

Explosion of Eye Of Life Pillar 2
---------------------------------------
Do the same thing for Pillar 1. Once the second Eye Of Life has exploded, Provoke and pull the Dragon to face the 9 o'clock direction. You can use the first destroyed Eye Of Life as a marker and position yourself there. Once the Dragon has faced the 9 o'clock position, you will need to move towards the Dragon's left claw. The main idea is to reduce as much distance you have to cover when running back to your 6 o'clock Eye Of Life.

Explosion of Eye Of Life Pillar 3
---------------------------------------
You need to watch your party members more closely and determine when to move. Seeing the system notice might be a little too late. Be very careful that while moving back to the 6 o'clock Eye Of Life, you will be gathered with the rest of your party members. Please do not cast Shield Charge or Guardian Force by mistake.

Once the 3rd Eye Of Life has exploded, make your way back to the 9 o'clock position again while ensuring that the Dragon is facing you. Once the dragon faces 9 o'clock, you have done your job for this phase. Heal yourself if there is a need and wait for your party members to destroy the last Eye Of Life. Once you see the last Eye Of Life is destroyed, your party can now officially deal damage to the Dragon.

Desert Dragon Phase 2:



Objective : To reduce the HP of the Dragon till 14xHP

Throughout the whole of Phase 2, you will be standing at the head of the Dragon. You will need to position yourself to the right claw of the Dragon while the party gather at the left claw to deal damage. Provoking at the right claw, will reduce the possibility of the Dragon casting any skills with its left claw.

Suggested skills to collect counters :
Sand Pit
Stomp


Sand Pit (Low damage) - This skill is ideal for collecting bubbles, if you ever find yourself short of. Cast block or Stance Of Faith and get within it to collect bubbles. Sand Pit also has a bug that overwrites all other damage while you are within it. For example if you are within the Sand Pit while the boss cast Sand Breath, you will only take the Sand Pit damage.

Stomp (Medium damage) - If you use the method that I am adopting, (From the most zoom out view, zoom in once on the mini-map) you should be able to see the boss disappears and appears. Once she does that cast block or SOF to collect counters.

Please watch you own hp, cast Iron Will and Heal yourself. You may also cast Guardian Force on yourself if need be.

As for the rest of the Dragon's skills, you can refer to Chaose Guide...

Desert Dragon Phase 3:



Objective : To reduce the HP of the Dragon till 10.5xHP

After you are at one o'clock, wait to see who has the black marking above his/her head.

If the black marking is on you... (==")
Look to your right and wait for the Tornado Tracing Pit to form. Once you see the sandy Tornado appears, start moving to your left. While moving stick as close to the edge as possible. You should end up around 10-11 o'clock, turn to look at the Tornado again to ensure that it has stopped moving before running back to the rest of your party members.

If the black marking is not on you nor any of your key party members
(Key Party members, I mean Elestra and Force User as they are needed to disabled the manticore)
Proceed to provoke the Scorpion. You have to make sure that you do not accidentally provoke the Manticore as both of them are quite close to each other. If you accidentally provoke both, it will usually be followed by screaming, shouting and then party wipe. =D

If the black marking is on your Key Party Members (You have to live life dangerously)
Instead of provoking the Scorpion, leave the Scorpion and provoke the Manticore. The Dark Manticore is a power up version of its former self so try not to get hit at all. With my HP, I can barely take two hits from it.

Before you provoke the Manticore, cast Divine Avatar to prevent and flinches and reduce the damage taken. Move to 12 o'clock pulling the Manticore with you away from the party. Be very aware of the party member with the black marker, the tornados that are surrounding the edge of the map and ensure that you dodge the Manticore's attacks.

Once you see the player with the Black Marking runs to join up with the rest of the party, cast block and run back to the centre of the map. You should be just in time to get your last hit on the Scorpion.

Desert Dragon Phase 4 and 5:



Objective : To reduce the HP of the Dragon till 5xHP

Suggested skills to collect counters :
Sand Pit
Stomp

Bind Stomp

This Phase will be more painful for your team as most of the attacks targeting you will hit your party members as well. Double up for heals and aura to try and keep your team's HP high at all times.

At the start of this Phase, you will need to switch on your Elemental Aura. The Elemental Aura is needed to escape the Bind Stomp swiftly.

Once the dragon's HP is depleted to 5, the battle will enter Phase 5. The highlight of this stage is the Rotating Breath. As Clerics, we have one of the lowest movement speed in game so when it comes to tackling the Rotating Breath, tab and run. Always save your Guardian Force for here as it is the only skill that can protect you from biting the dust when you accidentally get hit by the incoming tornados.

With Speed Buffs from Acrobat or Wax from Academics
By going into non-combat mode, you should be able to make it through the Rotating Breath unharmed.  Try to navigate the inner circle if you are unsure.

Without the Speed Buffs
Cast Divine Avatar and run! Take note of your speed increase and do not run into the Dragon's Breath as it can kill you instantly.

Basically that sums up the entire Desert Dragon Nest with this Guardian Guide. For a more detailed guide of all the stages, please refer to Chaos guide. Understanding your limitations is the start to tackling this nest. Good luck to all the raid teams out there and Fighting!~

Other Desert Dragon Nest guides:
Dragon Nest Guardian Guide to Desert Dragon Nest - Flying Ship
Dragon Nest Guardian Guide to Desert Dragon Nest - Phantom Flower
Dragon Nest Guardian Guide to Desert Dragon Nest - Sand Worm
Dragon Nest Guardian Guide to Desert Dragon Nest - Mushroom Rock Canyon
Dragon Nest Guardian Guide to Desert Dragon Nest - Storm Ruler Zuul

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