Dragon Nest Future Update: Assassin New Job Therapist, Skill Jade Effect

Date: Sep 28 2013 19:55:16 Views: Comment: loading...

Future Update Content

More info on future update has been shared by 封弊者Yami based on sources in DN JP.

Lv70 Nest Hell Mode (6-man)
- introduce "Trial Mode": you will get additional reward if you manage to clear the nest under special conditions, such as HP less than half, clear within time limit, clear without death or clear while under electric shock.

Saint Heaven Defence Battle (16-man)
- party auto match function; does not require manual party formation
- system message will indicate the direction at which monsters will be attacking from.

• New Dragon Nest (8-man)
- Black Dragon Nest, Jan 2014

• Assassin - New First Job Change
- Therapist (not yet finalized); specialized in healing and summon
- Summoned pet appears in concept art

• New PVP Mode
- Opponent with AI as practice partner.

Crafting Material for Accessories

彼岸々尘封 has shared some info on lv70 accessories as well.



From left to right: Spring, Summer, Autumn, Winter, Full Sun Stone

The green and orange sun stone are the material for lv70 armor and weapon respectively (currently in game)

The red and blue stones are called summer and winter sun stones respectively.

They are required to make lv70 Full Moon and New Moon accessories.

The final white stone is the Full Sun Stone, which can be made into Crescent Moon accessories (FD set)

Skill Jade Effect

The following uistring in v182 cDN client very likely refers to the effect of skill jade, which should be update in the near future. It was shared by 水的一手好帖子 in duowan forum. Unknown values are replaced by w,x,y,z etc.

Offensive Type

• upon a successful hit, deal w dmg. Within x sec, physical defence of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, magical defence of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, fire elemental defence of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, ice elemental defence of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, dark elemental defence of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, light elemental defence of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, critical resist of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, moving speed of target is reduced by y%. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, superarmor defence of target is reduced slightly. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, superarmor break of target is reduced slightly. CD z sec.

• upon a successful hit, deal w dmg. Within x sec, critical rate of target is reduced by y %. CD z sec.

Defensive Type

• Heal your own HP by w. Within x sec, the heal amount of your healing skills is increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your fire and ice elemental resist are increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your light and dark elemental resist are increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your physical defence is increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your magical defence is increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your moving speed is increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your superarmor defence is increased slightly. CD z sec.

• Heal your own HP by w. Within x sec, all your elemental resist are increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your paralyze resist is increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, your critical resist is increased by y%. CD z sec.

• Heal your own HP by w. Within x sec, all your defences are increased by y%. CD z sec.


The effects of the skill jade are quite similar to the current suffix trigger effect. Although, the effect might change upon the final release, the differences between suffix and skill jade, as observed from the list are:

No chance or probability variable is attached to the effect description. For offensive one, it will trigger whenever you successfully hit something; for defensive type, it seems like you can actively trigger the HP heal (not % hp heal) and the attached buff since the word "when you are hit" is absent in all the skill description. It is still not clear exactly how these skill jades gonna work. It is also unknown if offensive type can be slotted to armor or defensive type can be slotted into weapon.

• Intel suffix which reduces all elemental resist has been split into 4 different types of elemental effects.

• None of the skill jade heal MP. Vigor/MP suffix apparently will be extinct.

• None of the skill jade bind your target.

• There is 1 defensive skill jade which increase both physical and magical defence.

• There are offensive skill jades which reduce target's critical rate or superarmor break.

Reference:
http://bbs.duowan.com/thread-34964576-1-1.html
http://bbs.duowan.com/thread-34961689-1-1.html
http://bbs.duowan.com/thread-34963076-1-1.html

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